Prueba temporal
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,955 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average | 517/525 | ▼−19−3.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average | 344/350 | ▼−16−4.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 156/200 | ▼−19−10.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average | 290/275 | ▼−56−16.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 48/250 | ▼−6−11.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average | 292/325 | ▲+23+8.7% |
Quick answers
from the figures on this pageRules & Settings
How is Prueba temporal configured in terms of rules and settings?
The name of Prueba temporal carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on Prueba temporal?
Prueba temporal uses a procedural map, which the game generates.
Player Count
Where does Prueba temporal sit in the rankings?
In the top 72% of all ranked servers, Prueba temporal is #15,955 on player hours over the last seven days.
How many players does Prueba temporal have?
Right now, Prueba temporal is offline; the last sighting was 3 days 17 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How often does Prueba temporal wipe?
No rhythm can be told for Prueba temporal yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 3 days 17 hours ago the current world was created.
Server Details
What is the server location for Prueba temporal?
For Prueba temporal, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 24.179.19.19:28015.
Prueba temporal is on which Rust version?
The build is Rust network protocol 2634 and build 167398 on Linux, running on Prueba temporal. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Prueba temporal and is it currently online?
Prueba temporal is down. The last time we saw it was 3 days 17 hours ago. 0% is its uptime for the last 3 full days, 0 of 72 hours. The earliest Rust Analytics saw it was 10 October 2026.
Server Tags
How should you interpret the tags on Prueba temporal?
Published by Prueba temporal for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Prueba temporal?
The following Rust Analytics lists feature Prueba temporal: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What steps do I take to join Prueba temporal?
Type client.connect 24.179.19.19:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.