HTNetwork Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,126 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 15h ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 22 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 07:17 UTC15h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 579 on average | 804/850 | ▲+793+7046.7% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 423 on average | 196/225 | ▲+1+0.4% | |
| 3 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 404 on average | 117/200 | ▼−112−48.9% | |
| 4 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 338 on average | 654/700 | ▲+649+12980.0% | |
| 5 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 289 on average | 205/225 | ▼−10−4.8% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 280 on average | 164/225 | ▼−16−9.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on HTNetwork Rust Server?
The name of HTNetwork Rust Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on HTNetwork Rust Server?
A procedural map runs on HTNetwork Rust Server, created by the game.
Player Count
Where does HTNetwork Rust Server sit in the rankings?
In the top 70% of all ranked servers, HTNetwork Rust Server is #15,126 on player hours over the last seven days.
How many players does HTNetwork Rust Server have?
On HTNetwork Rust Server, 0 players are in now, out of 10 slots. Average players over the last seven days: 0.
Wipe Schedule
How often does HTNetwork Rust Server wipe?
No rhythm can be told for HTNetwork Rust Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 15 hours old.
Server Details
What is the location of HTNetwork Rust Server?
There is no region published for HTNetwork Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 24.45.155.115:28015 is its address.
What Rust version is HTNetwork Rust Server running?
The build is Rust network protocol 2634 and build 167781 on Windows, running on HTNetwork Rust Server. The protocol has to match for you to join, and Steam applies that update.
How reliable is HTNetwork Rust Server and is it currently online?
The server is live: HTNetwork Rust Server is online. First sighting by Rust Analytics: 22 October 2026.
Tags and Rankings
How should you interpret the tags on HTNetwork Rust Server?
These tags are published by HTNetwork Rust Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does HTNetwork Rust Server show up in Rust Analytics lists and filters?
On Rust Analytics, HTNetwork Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
How can I connect to HTNetwork Rust Server?
The console route: start Rust, press F1, enter client.connect 24.45.155.115:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.