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RUST ANALYTICS
LIVE84,970PLY11,695SRV
QUOTE 24.88.29.245:28015 Offline checked 6d ago

SLT Test Server

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,913
top 72%
Rank · 7d ago
#8,553
7360 places down
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep5 Oct7 Oct10 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:35 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average534/600+13+2.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average434/450−43−9.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average216/225−57−21.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average428/450−12−2.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average44/250−26−37.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average369/450+28+8.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on SLT Test Server?

No gather rate is given in the name of SLT Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on SLT Test Server?

The game generates the procedural map on SLT Test Server.

Activity

Where does SLT Test Server sit in the rankings?

For the last seven days, SLT Test Server holds rank #15,913 on player hours, in the top 72% of all ranked servers.

How full is SLT Test Server?

At present, SLT Test Server is offline; the last sighting was 6 days 11 hours ago. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for SLT Test Server?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does SLT Test Server wipe?

There are too few wipes on record for SLT Test Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 10 days 1 hours old.

Server Info

What is the location of SLT Test Server?

For SLT Test Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 24.88.29.245:28015 is its address.

SLT Test Server runs which version of Rust?

Rust network protocol 2634 and build 167058 on Windows is what SLT Test Server runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of SLT Test Server?

SLT Test Server is down. The last time we saw it was 6 days 11 hours ago. The last 7 full days give 18% uptime, 31 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on SLT Test Server?

These tags are published by SLT Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does SLT Test Server show up in Rust Analytics lists and filters?

On Rust Analytics, SLT Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join SLT Test Server?

The console route: start Rust, press F1, enter client.connect 24.88.29.245:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build It runs build 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.