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RUST ANALYTICS
LIVE66,722PLY11,613SRV
QUOTE 27.130.144.75:28015 Offline checked 4d ago

RUST test

Players · last
0/ 2
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#14,586
top 66%
Rank · 7d ago
#10,771
3815 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct10 Oct12 Oct14 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average538/575−22−4.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average345/375−45−11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average154/200+21+15.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average305/325−91−23.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average51/250−10−16.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average294/375+16+5.8%

Quick answers

from the figures on this page

Server Rules

How is RUST test configured in terms of rules and settings?

No gather rate is given in the name of RUST test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on RUST test?

RUST test uses a procedural map, which the game generates.

Player Count

Where does RUST test sit in the rankings?

For the last seven days, RUST test holds rank #14,586 on player hours, in the top 66% of all ranked servers.

How full is RUST test?

Right now, RUST test is offline; the last sighting was 4 days 21 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

How often does RUST test wipe?

There are too few wipes on record for RUST test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 14 hours old.

Server Info

Where can RUST test be found?

For RUST test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 27.130.144.75:28015.

RUST test is on which Rust version?

Rust network protocol 2634 and build 167231 on Windows is what RUST test runs. Joining requires the same protocol on your game, which Steam updates.

Is RUST test up, and how consistent is its uptime?

No response from RUST test. It was last seen 4 days 21 hours ago. 7 full days have passed with 11% uptime, 18 of 168 hours. First sighting by Rust Analytics: 5 October 2026.

Tags & Filters

How should you interpret the tags on RUST test?

Published by RUST test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

RUST test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, RUST test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join RUST test?

The console route: start Rust, press F1, enter client.connect 27.130.144.75:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167231
Build Game build: 167231.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.