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RUST ANALYTICS
LIVE42,791PLY11,477SRV
QUOTE 3.229.137.100:28015 Offline checked 30d ago

nmg-cycle

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,126
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average318/350−43−11.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average186/200−27−12.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average185/200+21+12.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average192/200−24−11.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−7−17.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average180/225−2−1.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on nmg-cycle?

No gather rate is given in the name of nmg-cycle. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on nmg-cycle?

nmg-cycle uses a procedural map, which the game generates.

Player Count

What is the rank of nmg-cycle?

For the last seven days, nmg-cycle holds rank #15,126 on player hours, in the top – of all ranked servers.

What is the population on nmg-cycle?

At present, nmg-cycle is offline; the last sighting was 30 days 7 hours ago.

Wipe Cycle

On what cycle does nmg-cycle wipe?

There are too few wipes on record for nmg-cycle to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 30 days 7 hours ago the current world was created.

Server Overview

What is the location of nmg-cycle?

No region is published by nmg-cycle. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 3.229.137.100:28015.

nmg-cycle is on which Rust version?

The build is Rust network protocol 2633 and build 162589 on Linux, running on nmg-cycle. Joining requires the same protocol on your game, which Steam updates.

How reliable is nmg-cycle and is it currently online?

No response from nmg-cycle. It was last seen 30 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 14 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on nmg-cycle?

These tags are published by nmg-cycle and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162589 (Build): Build 162589; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does nmg-cycle show up in Rust Analytics lists and filters?

These Rust Analytics lists include nmg-cycle: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join nmg-cycle?

The console route: start Rust, press F1, enter client.connect 3.229.137.100:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs162589,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity: 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs162589
Build Build 162589.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.