test trainning
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #12,479 top 56%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 395 on average | 239/225 | ▼−94−28.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 332 on average | 109/200 | ▼−87−44.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 203/250 | ▲+19+10.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 314 on average | 151/200 | ▼−51−25.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average | 27/250 | ▼−7−20.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 269 on average | 148/175 | ▼−38−20.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on test trainning?
No gather rate appears in the name of test trainning. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on test trainning?
A procedural map runs on test trainning, created by the game.
Player Count
What position does test trainning hold in the server rankings?
In the top 56% of all ranked servers, test trainning is #12,479 on player hours over the last seven days.
How full is test trainning?
At present, test trainning is offline; the last sighting was 34 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 1 players.
Wipe Frequency
How often does test trainning wipe?
There are too few wipes on record for test trainning to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 35 hours.
Server Info
What is the location of test trainning?
For test trainning, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 31.129.78.22:28015 is its address.
test trainning is on which Rust version?
The version in use at test trainning: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is test trainning and is it currently online?
No response from test trainning. It was last seen 34 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. The earliest Rust Analytics saw it was 13 October 2026.
Tags and Rankings
How should you interpret the tags on test trainning?
The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which test trainning publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
test trainning appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, test trainning matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What steps do I take to join test trainning?
Type client.connect 31.129.78.22:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
mp1
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.