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RUST ANALYTICS
LIVE43,348PLY11,481SRV
QUOTE 31.17.119.138:28015 Offline checked 14h ago

Sornos Singleplayer

Players · last
1/ 2
+024h
50% full
Day range 1 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#7,234
top 32%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
16
player hours, last seven days
Map
3500
Procedural Map · seed 1573025114
First seen
11 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75114:0016:0018:0019:0016:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020014:0016:0018:0019:0016:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k11 Oct12 Oct13 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average342/350−19−5.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average194/200−19−8.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average182/200+18+11.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average196/200−20−9.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average35/250−5−12.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average187/225+5+2.8%

Quick answers

from the figures on this page

Server Rules

How is Sornos Singleplayer configured in terms of rules and settings?

The name of Sornos Singleplayer carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Sornos Singleplayer?

The map on Sornos Singleplayer is procedural, size 3,500, with seed 1573025114, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of Sornos Singleplayer?

In the top 32% of all ranked servers, Sornos Singleplayer is #7,234 on player hours over the last seven days.

What is the population on Sornos Singleplayer?

Right now, Sornos Singleplayer is offline; the last sighting was 14 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 1 players.

Wipe Frequency

How often does Sornos Singleplayer wipe?

The record holds too few of Sornos Singleplayer's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 2 days 21 hours old.

Server Details

What is the server location for Sornos Singleplayer?

For Sornos Singleplayer, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 31.17.119.138:28015 is its address.

How is the performance on Sornos Singleplayer?

Average server fps for the last 48 hours is 138; the floor was 128. The entity count reached 75,847, covering buildings, deployables and all else in the world. Up to 1,579 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Sornos Singleplayer is on which Rust version?

Rust network protocol 2634 and build 167781 on Windows is what Sornos Singleplayer runs. Joining requires the same protocol on your game, which Steam updates.

Is Sornos Singleplayer up, and how consistent is its uptime?

Sornos Singleplayer is down. The last time we saw it was 14 hours ago. The reported uptime puts its last restart at about 2 hours ago. 2 full days have passed with 21% uptime, 10 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Sornos Singleplayer?

Published by Sornos Singleplayer for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Sornos Singleplayer appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Sornos Singleplayer matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

How can I connect to Sornos Singleplayer?

Type client.connect 31.17.119.138:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.