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RUST ANALYTICS
LIVE65,913PLY11,598SRV
QUOTE 31.25.238.214:28015 Offline checked 1d ago

Test

Players · last
1/ 2
n/a24h
50% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#10,389
top 47%
Rank · 7d ago
–
not ranked a week ago
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75118:0019:0020:0021:0022:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average518/525−42−7.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average347/350−43−11.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average160/200+27+20.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average293/275−103−26.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average49/250−12−19.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average295/325+17+6.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Test?

The name of Test carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Test?

The game generates the procedural map on Test.

Population

What position does Test hold in the server rankings?

For the last seven days, Test holds rank #10,389 on player hours, in the top 47% of all ranked servers.

How full is Test?

Right now, Test is offline; the last sighting was 37 hours ago. Average players over seven days: 1; peak: 1. At 20:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

When does Test schedule its wipes?

The record holds too few of Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 6 days 14 hours.

Server Overview

What is the server location for Test?

No region is published by Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 31.25.238.214:28015 is its address.

Test is on which Rust version?

The version in use at Test: Rust network protocol 2634 and build 167058, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Test?

Offline at this moment: Test. Last seen 37 hours ago. For the last 1 full day, 0 of 24 hours were live. That is 0% uptime. First sighting by Rust Analytics: 12 October 2026.

Tags & Filters

What is the meaning of the tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): It runs build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Test?

These Rust Analytics lists include Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What is the process to join Test?

The console route: start Rust, press F1, enter client.connect 31.25.238.214:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167058
Build It runs build 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.