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RUST ANALYTICS
LIVE50,921PLY11,525SRV
QUOTE 31.59.125.121:28015 Offline checked 13d ago

Cobalt Test

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,514
top 65%
Rank · 7d ago
#14,412
1102 places down
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep1 Oct4 Oct7 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Sun 27 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 21:41 UTC16d ago 0 – running 0
Wed 23 Sep, 22:22 UTC20d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average460/425−30−6.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average268/250−40−12.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average157/200+0−0.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average206/250−91−30.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average29/250−19−39.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average232/250−12−4.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Cobalt Test?

No gather rate is given in the name of Cobalt Test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Cobalt Test?

A procedural map runs on Cobalt Test, created by the game.

Player Count

What position does Cobalt Test hold in the server rankings?

For the last seven days, Cobalt Test holds rank #15,514 on player hours, in the top 65% of all ranked servers.

How many players does Cobalt Test have?

At present, Cobalt Test is offline; the last sighting was 13 days 13 hours ago.

Wipe Frequency

How does Cobalt Test handle wipe day?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Cobalt Test wipe?

The record holds too few of Cobalt Test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 13 days 14 hours.

Server Info

What is the server location for Cobalt Test?

No region is published by Cobalt Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 31.59.125.121:28015 is its address.

What Rust version is Cobalt Test running?

Rust network protocol 2633 and build 165217 on Windows is what Cobalt Test runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Cobalt Test and is it currently online?

Cobalt Test is down. The last time we saw it was 13 days 13 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 23 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Cobalt Test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Cobalt Test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Cobalt Test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Cobalt Test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Cobalt Test?

Type client.connect 31.59.125.121:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.