Kavkaz Testing
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,478 top 70%
- Rank · 7d ago
- #7,494 ▼7984 places down
- Last wipe
- 38d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1200 Procedural Map · seed 12345
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 370/450 | ▲+20+5.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 368/475 | ▲+85+30.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 301/300 | ▼−89−22.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 360/425 | ▲+86+31.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 67/250 | ▼−8−10.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 288/425 | ▲+15+5.3% |
Quick answers
from the figures on this pageMap and Rules
How is Kavkaz Testing configured in terms of rules and settings?
No gather rate appears in the name of Kavkaz Testing. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on Kavkaz Testing?
The map on Kavkaz Testing is procedural, size 1,200, with seed 12345, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
Where does Kavkaz Testing sit in the rankings?
In the top 70% of all ranked servers, Kavkaz Testing is #15,478 on player hours over the last seven days.
How full is Kavkaz Testing?
At present, Kavkaz Testing is offline; the last sighting was 25 days 2 hours ago.
Wipe Schedule
On what cycle does Kavkaz Testing wipe?
There are too few wipes on record for Kavkaz Testing to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 38 days 5 hours old.
Server Details
What is the location of Kavkaz Testing?
There is no region published for Kavkaz Testing. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 31.76.51.111:28015 is its address.
Kavkaz Testing is on which Rust version?
Rust network protocol 2633 and build 163207 on Linux is what Kavkaz Testing runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Kavkaz Testing and is it currently online?
Kavkaz Testing is down. The last time we saw it was 25 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
What is the meaning of the tags on Kavkaz Testing?
Published by Kavkaz Testing for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163207 (Build): Build 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Kavkaz Testing?
On Rust Analytics, Kavkaz Testing matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join Kavkaz Testing?
The console route: start Rust, press F1, enter client.connect 31.76.51.111:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmvanilla,cs163207,ts8
Game
gmvanilla
mp10
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
