Skip to the page
RUST ANALYTICS
LIVE72,383PLY11,699SRV
QUOTE 31.76.51.111:28015 Offline checked 25d ago

Kavkaz Testing

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,478
top 70%
Rank · 7d ago
#7,494
7984 places down
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1200
Procedural Map · seed 12345
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average370/450+20+5.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average368/475+85+30.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average301/300−89−22.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average360/425+86+31.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average67/250−8−10.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average288/425+15+5.3%

Quick answers

from the figures on this page

Map and Rules

How is Kavkaz Testing configured in terms of rules and settings?

No gather rate appears in the name of Kavkaz Testing. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.

What is the current map on Kavkaz Testing?

The map on Kavkaz Testing is procedural, size 1,200, with seed 12345, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

Where does Kavkaz Testing sit in the rankings?

In the top 70% of all ranked servers, Kavkaz Testing is #15,478 on player hours over the last seven days.

How full is Kavkaz Testing?

At present, Kavkaz Testing is offline; the last sighting was 25 days 2 hours ago.

Wipe Schedule

On what cycle does Kavkaz Testing wipe?

There are too few wipes on record for Kavkaz Testing to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 38 days 5 hours old.

Server Details

What is the location of Kavkaz Testing?

There is no region published for Kavkaz Testing. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 31.76.51.111:28015 is its address.

Kavkaz Testing is on which Rust version?

Rust network protocol 2633 and build 163207 on Linux is what Kavkaz Testing runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Kavkaz Testing and is it currently online?

Kavkaz Testing is down. The last time we saw it was 25 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Kavkaz Testing?

Published by Kavkaz Testing for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163207 (Build): Build 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Kavkaz Testing?

On Rust Analytics, Kavkaz Testing matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Kavkaz Testing?

The console route: start Rust, press F1, enter client.connect 31.76.51.111:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163207,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163207
Build Build 163207.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.