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RUST ANALYTICS
LIVE45,909PLY11,499SRV
QUOTE 35.222.115.28:28015 Offline checked 30d ago

auto-dump

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
–
score 0
Rank · 7d ago
–
not ranked a week ago
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average385/350−44−10.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average222/200−49−18.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average177/200+27+17.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average215/200−29−11.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250−15−33.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average195/225−9−4.5%

Quick answers

from the figures on this page

Rules & Settings

How is auto-dump configured in terms of rules and settings?

The name of auto-dump carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.

Which map is played on auto-dump?

A procedural map runs on auto-dump, created by the game.

Activity

How many players does auto-dump have?

Right now, auto-dump is offline; the last sighting was 30 days 19 hours ago.

Wipe Frequency

How often does auto-dump wipe?

The record holds too few of auto-dump's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 31 days 5 hours ago the current world was created.

Server Details

Where can auto-dump be found?

There is no region published for auto-dump. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 35.222.115.28:28015 is its address.

auto-dump runs which version of Rust?

Rust network protocol 2633 and build 163794 on Windows is what auto-dump runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is auto-dump up, and how consistent is its uptime?

auto-dump is down. The last time we saw it was 30 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on auto-dump?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which auto-dump publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does auto-dump show up in Rust Analytics lists and filters?

These Rust Analytics lists include auto-dump: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join auto-dump?

Type client.connect 35.222.115.28:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build Game build: 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.