dc-mutsu Rust Server
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #10,717 top 48%
- Rank · 7d ago
- #5,360 ▼5357 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- 22d 7h Thu 5 Nov, 19:00 UTC FW
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers, and #528 of the quad servers (top 64%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 22d 7hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:20 UTC FW12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EA] Softcore 1quad · monthly · 119 on average | 165/350 | ▼−28−14.3% | |
| 2 | [EU] Facepunch Softcore 1EU · quad · monthly · 101 on average | 52/400 | ▼−26−33.6% | |
| 3 | Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 57 on average | 87/150 | ▲+9+12.0% | |
| 4 | LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average | 8/200 | ▲+1+10.0% | |
| 5 | [红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 21/200 | ▲+6+40.0% | |
| 6 | [红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 20/200 | ▲+5+33.3% |
Quick answers
from the figures on this pageRules & Settings
How is dc-mutsu Rust Server configured in terms of rules and settings?
No gather rate is given in the name of dc-mutsu Rust Server. A maximum of 4 players per group is set through quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on dc-mutsu Rust Server?
A procedural map runs on dc-mutsu Rust Server, created by the game.
Population
What position does dc-mutsu Rust Server hold in the server rankings?
For the last seven days, dc-mutsu Rust Server holds rank #10,717 on player hours, in the top 48% of all ranked servers. In the quad group, it ranks #528.
How full is dc-mutsu Rust Server?
Right now, dc-mutsu Rust Server is offline; the last sighting was 2 days 7 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Cycle
What can you expect on wipe day for dc-mutsu Rust Server?
The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does dc-mutsu Rust Server wipe?
Once a month, at the force wipe, dc-mutsu Rust Server wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 12 days 15 hours ago the current world was created.
Server Details
Where can dc-mutsu Rust Server be found?
For dc-mutsu Rust Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 36.13.136.190:28015.
What Rust version is dc-mutsu Rust Server running?
The build is Rust network protocol 2634 and build 166494 on Linux, running on dc-mutsu Rust Server. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of dc-mutsu Rust Server?
No response from dc-mutsu Rust Server. It was last seen 2 days 7 hours ago. 2% is its uptime for the last 7 full days, 4 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on dc-mutsu Rust Server?
Published by dc-mutsu Rust Server for the game's server browser to read: gmsoftcore (Game mode): Softcore rules, which are gentler; mp2 (Max players): It holds 2 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
dc-mutsu Rust Server appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include dc-mutsu Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join dc-mutsu Rust Server?
The console route: start Rust, press F1, enter client.connect 36.13.136.190:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmsoftcore,cs166494,ts4
Game
gmsoftcore
mp2
ts4
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.