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RUST ANALYTICS
LIVE85,654PLY11,708SRV
QUOTE 37.187.132.91:28115 Online checked 11m ago

[EU] SINMAS DEV SERVER

vanillamoddedcarbon
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,903
top 72%
Rank · 7d ago
#16,709
806 places up
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3400
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW13d ago 0 – running 0
Thu 1 Oct, 11:15 UTC13d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC16d ago 8 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average188/225+9+4.9%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.3%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average40/1000−46−53.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−18−62.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average64/700−18−21.7%
6666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average17/650−12−42.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [EU] SINMAS DEV SERVER?

No gather rate is given in the name of [EU] SINMAS DEV SERVER. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

Which map is played on [EU] SINMAS DEV SERVER?

A procedural map of size 3,400 with seed 1337 runs on [EU] SINMAS DEV SERVER, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Player Count

What is the rank of [EU] SINMAS DEV SERVER?

In the top 72% of all ranked servers, [EU] SINMAS DEV SERVER is #15,903 on player hours over the last seven days.

What is the population on [EU] SINMAS DEV SERVER?

The current count for [EU] SINMAS DEV SERVER is 0 players. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for [EU] SINMAS DEV SERVER?

The average peak across its recent wipes is 3 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does [EU] SINMAS DEV SERVER wipe?

No next wipe can be predicted for [EU] SINMAS DEV SERVER: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 13 days old.

Server Overview

Where can [EU] SINMAS DEV SERVER be found?

Its name points to Europe, but [EU] SINMAS DEV SERVER publishes no region tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 37.187.132.91:28115.

How is the performance on [EU] SINMAS DEV SERVER?

The last 48 hours average 30 server fps, the low being 30. 84,473 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,610 MB. Low fps and growing entities are the source of felt lag.

What Rust version is [EU] SINMAS DEV SERVER running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on [EU] SINMAS DEV SERVER. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER is up. It is taking players now. Its own uptime figure dates the last restart to roughly 11 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on [EU] SINMAS DEV SERVER?

Published by [EU] SINMAS DEV SERVER for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp0 (Max players): It holds 0 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature [EU] SINMAS DEV SERVER?

The following Rust Analytics lists feature [EU] SINMAS DEV SERVER: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join [EU] SINMAS DEV SERVER?

The console route: start Rust, press F1, enter client.connect 37.187.132.91:28115. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://sinmas.eu.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp0
Max players It holds 0 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.