GFTS#1
Key statistics
the figures behind the quote- Players now
- 1/ 3 33% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,813 top 61%
- Rank · 7d ago
- #13,615 ▼198 places down
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average | 460/425 | ▼−30−6.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average | 268/250 | ▼−40−12.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 157/200 | ▪+0−0.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average | 206/250 | ▼−91−30.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 29/250 | ▼−19−39.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average | 232/250 | ▼−12−4.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on GFTS#1?
No gather rate appears in the name of GFTS#1. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on GFTS#1?
A procedural map runs on GFTS#1, created by the game.
Activity
Where does GFTS#1 sit in the rankings?
For the last seven days, GFTS#1 holds rank #13,813 on player hours, in the top 61% of all ranked servers.
How full is GFTS#1?
At present, GFTS#1 is offline; the last sighting was 9 days 18 hours ago.
Wipe Cycle
When does GFTS#1 schedule its wipes?
There are too few wipes on record for GFTS#1 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 9 days 19 hours ago the current world was created.
Server Info
Where can GFTS#1 be found?
No region is published by GFTS#1. Rust Analytics reports the location a server claims, not the machine's actual location. 37.212.2.137:28015 is its address.
GFTS#1 runs which version of Rust?
The version in use at GFTS#1: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is GFTS#1 up, and how consistent is its uptime?
No response from GFTS#1. It was last seen 9 days 18 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 4 October 2026.
Tags and Rankings
How should you interpret the tags on GFTS#1?
Published by GFTS#1 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): It holds 3 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does GFTS#1 show up in Rust Analytics lists and filters?
These Rust Analytics lists include GFTS#1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join GFTS#1?
Type client.connect 37.212.2.137:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp3,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp3
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.