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RUST ANALYTICS
LIVE50,921PLY11,525SRV
QUOTE 37.212.2.137:28015 Offline checked 9d ago

GFTS#1

Players · last
1/ 3
n/a24h
33% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 3
33% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,813
top 61%
Rank · 7d ago
#13,615
198 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average460/425−30−6.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average268/250−40−12.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average157/200+0−0.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average206/250−91−30.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average29/250−19−39.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average232/250−12−4.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on GFTS#1?

No gather rate appears in the name of GFTS#1. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on GFTS#1?

A procedural map runs on GFTS#1, created by the game.

Activity

Where does GFTS#1 sit in the rankings?

For the last seven days, GFTS#1 holds rank #13,813 on player hours, in the top 61% of all ranked servers.

How full is GFTS#1?

At present, GFTS#1 is offline; the last sighting was 9 days 18 hours ago.

Wipe Cycle

When does GFTS#1 schedule its wipes?

There are too few wipes on record for GFTS#1 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 9 days 19 hours ago the current world was created.

Server Info

Where can GFTS#1 be found?

No region is published by GFTS#1. Rust Analytics reports the location a server claims, not the machine's actual location. 37.212.2.137:28015 is its address.

GFTS#1 runs which version of Rust?

The version in use at GFTS#1: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is GFTS#1 up, and how consistent is its uptime?

No response from GFTS#1. It was last seen 9 days 18 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 4 October 2026.

Tags and Rankings

How should you interpret the tags on GFTS#1?

Published by GFTS#1 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): It holds 3 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does GFTS#1 show up in Rust Analytics lists and filters?

These Rust Analytics lists include GFTS#1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join GFTS#1?

Type client.connect 37.212.2.137:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp3
Max players It holds 3 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.