GFTS#1
Key statistics
the figures behind the quote- Players now
- 1/ 3 33% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,917 top 61%
- Rank · 7d ago
- #14,459 ▲542 places up
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average | 253/250 | ▼−23−8.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average | 149/200 | ▲+6+4.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 215/250 | ▲+9+4.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average | 142/200 | ▼−25−14.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 21/250 | ▼−15−41.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 117/150 | ▼−18−13.2% |
Quick answers
from the figures on this pageMap and Rules
How is GFTS#1 configured in terms of rules and settings?
No gather rate is given in the name of GFTS#1. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on GFTS#1?
The game generates the procedural map on GFTS#1.
Player Count
Where does GFTS#1 sit in the rankings?
In the top 61% of all ranked servers, GFTS#1 is #13,917 on player hours over the last seven days.
How many players does GFTS#1 have?
Right now, GFTS#1 is offline; the last sighting was 10 days 14 hours ago.
Wipe Cycle
When does GFTS#1 schedule its wipes?
There are too few wipes on record for GFTS#1 to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 10 days 14 hours old.
Server Details
What is the server location for GFTS#1?
No region is published by GFTS#1. Rust Analytics reports the location a server claims, not the machine's actual location. 37.212.26.13:28015 is its address.
GFTS#1 runs which version of Rust?
Rust network protocol 2634 and build 166652 on Windows is what GFTS#1 runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is GFTS#1 and is it currently online?
Offline at this moment: GFTS#1. Last seen 10 days 14 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 3 October 2026.
Tags & Filters
How should you interpret the tags on GFTS#1?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Slot count: 3; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which GFTS#1 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does GFTS#1 show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature GFTS#1: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join GFTS#1?
Type client.connect 37.212.26.13:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp3,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp3
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.