Skip to the page
RUST ANALYTICS
LIVE37,207PLY11,460SRV
QUOTE 37.212.26.13:28015 Offline checked 10d ago

GFTS#1

Players · last
1/ 3
n/a24h
33% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 3
33% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,917
top 61%
Rank · 7d ago
#14,459
542 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average253/250−23−8.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average149/200+6+4.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average215/250+9+4.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average142/200−25−14.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average21/250−15−41.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average117/150−18−13.2%

Quick answers

from the figures on this page

Map and Rules

How is GFTS#1 configured in terms of rules and settings?

No gather rate is given in the name of GFTS#1. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on GFTS#1?

The game generates the procedural map on GFTS#1.

Player Count

Where does GFTS#1 sit in the rankings?

In the top 61% of all ranked servers, GFTS#1 is #13,917 on player hours over the last seven days.

How many players does GFTS#1 have?

Right now, GFTS#1 is offline; the last sighting was 10 days 14 hours ago.

Wipe Cycle

When does GFTS#1 schedule its wipes?

There are too few wipes on record for GFTS#1 to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 10 days 14 hours old.

Server Details

What is the server location for GFTS#1?

No region is published by GFTS#1. Rust Analytics reports the location a server claims, not the machine's actual location. 37.212.26.13:28015 is its address.

GFTS#1 runs which version of Rust?

Rust network protocol 2634 and build 166652 on Windows is what GFTS#1 runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is GFTS#1 and is it currently online?

Offline at this moment: GFTS#1. Last seen 10 days 14 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 3 October 2026.

Tags & Filters

How should you interpret the tags on GFTS#1?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Slot count: 3; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which GFTS#1 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does GFTS#1 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature GFTS#1: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join GFTS#1?

Type client.connect 37.212.26.13:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp3
Max players Slot count: 3.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.