Skip to the page
RUST ANALYTICS
LIVE71,374PLY11,616SRV
QUOTE 37.212.9.181:28015 Offline checked 14d ago

GFTS#1

Players · last
1/ 3
n/a24h
33% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 3
33% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,529
top 61%
Rank · 7d ago
#13,219
1310 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average563/575+3+0.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average364/375−26−6.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average151/200+18+13.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average327/325−69−17.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average46/250−15−24.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average307/375+29+10.4%

Quick answers

from the figures on this page

Server Rules

How is GFTS#1 configured in terms of rules and settings?

The name of GFTS#1 carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on GFTS#1?

The game generates the procedural map on GFTS#1.

Population

What position does GFTS#1 hold in the server rankings?

In the top 61% of all ranked servers, GFTS#1 is #14,529 on player hours over the last seven days.

What is the population on GFTS#1?

At present, GFTS#1 is offline; the last sighting was 14 days 22 hours ago.

Wipe Cycle

How often does GFTS#1 wipe?

There are too few wipes on record for GFTS#1 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 14 days 23 hours ago the current world was created.

Server Info

What is the location of GFTS#1?

For GFTS#1, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 37.212.9.181:28015.

What Rust version is GFTS#1 running?

The version in use at GFTS#1: Rust network protocol 2633 and build 165217, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of GFTS#1?

GFTS#1 is down. The last time we saw it was 14 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 29 September 2026.

Tags & Filters

How should you interpret the tags on GFTS#1?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Slot count: 3; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which GFTS#1 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does GFTS#1 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature GFTS#1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to GFTS#1?

The console route: start Rust, press F1, enter client.connect 37.212.9.181:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp3
Max players Slot count: 3.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.