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RUST ANALYTICS
LIVE81,760PLY11,698SRV
QUOTE 37.215.8.169:28015 Offline checked 23d ago

My Server Name

teams off hardcore
Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,220
top 58%
Rank · 7d ago
#6,304
6916 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
18 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSat 19 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 11:47 UTC24d ago 1 – running 1
Sat 19 Sep, 13:54 UTC25d ago 1 – 0.9 days 1
Sat 19 Sep, 06:18 UTC25d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 13 on average10/200−6−37.8%
2[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on average5/400−9−64.3%
3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 9 on average17/400+10+145.8%
4Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average4/75−2−35.1%
5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average3/100+1+33.3%
6Rustomatic - Hardcore - Monthly - No tech treeno group limit · 5 on average7/100−4−36.8%

Quick answers

from the figures on this page

Rules & Settings

How is My Server Name configured in terms of rules and settings?

No gather rate appears in the name of My Server Name. The server does not state any group limit. It runs hardcore, Facepunch's hardest mode. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on My Server Name?

The game generates the procedural map on My Server Name.

Activity

What is the rank of My Server Name?

In the top 58% of all ranked servers, My Server Name is #13,220 on player hours over the last seven days.

How many players does My Server Name have?

Right now, My Server Name is offline; the last sighting was 23 days 1 hours ago.

Wipe Cycle

What happens on wipe day at My Server Name?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does My Server Name schedule its wipes?

No next wipe can be predicted for My Server Name: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 24 days 4 hours old.

Server Overview

What is the location of My Server Name?

There is no region published for My Server Name. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 37.215.8.169:28015.

My Server Name runs which version of Rust?

The build is Rust network protocol 2633 and build 163794 on Windows, running on My Server Name. Your game needs the same protocol to get in; Steam takes care of the update.

Is My Server Name up, and how consistent is its uptime?

No response from My Server Name. It was last seen 23 days 1 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 18 September 2026.

Tags and Rankings

How should you interpret the tags on My Server Name?

These tags are published by My Server Name and read by the game's server browser: gmhardcore (Game mode): A harsher ruleset: hardcore; mp500 (Max players): Capacity: 500 slots; ts0 (Group limit): Team play is disabled; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does My Server Name show up in Rust Analytics lists and filters?

On Rust Analytics, My Server Name matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Joining the Server

What steps do I take to join My Server Name?

Type client.connect 37.215.8.169:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmhardcore,cs163794,ts0

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp500
Max players Capacity: 500 slots.
ts0
Group limit Team play is disabled.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.