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RUST ANALYTICS
LIVE98,278PLY11,685SRV
QUOTE 37.22.76.136:28015 Offline checked 11h ago

Local Rust Dev

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,829
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
15 Oct 2026
no hostname published

Players

AveragePeak
0123404:0005:0006:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average460/525+0−0.1%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average214/225−70−24.6%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 317 on average307/375−93−23.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 304 on average331/350+34+11.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average1053/1075+1006+2124.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 260 on average279/350−69−19.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Local Rust Dev?

No gather rate is given in the name of Local Rust Dev. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on Local Rust Dev?

The game generates the procedural map on Local Rust Dev.

Player Count

Where does Local Rust Dev sit in the rankings?

For the last seven days, Local Rust Dev holds rank #15,829 on player hours, in the top 72% of all ranked servers.

How many players does Local Rust Dev have?

At present, Local Rust Dev is offline; the last sighting was 11 hours ago. Average players over the last seven days: 0.

Wipe Cycle

How often does Local Rust Dev wipe?

No rhythm can be told for Local Rust Dev yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 36 hours ago the current world was created.

Server Overview

Where can Local Rust Dev be found?

No region is published by Local Rust Dev. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 37.22.76.136:28015.

Local Rust Dev is on which Rust version?

The version in use at Local Rust Dev: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is Local Rust Dev and is it currently online?

Local Rust Dev is down. The last time we saw it was 11 hours ago. The earliest Rust Analytics saw it was 15 October 2026.

Server Tags

What is the meaning of the tags on Local Rust Dev?

These tags are published by Local Rust Dev and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Local Rust Dev show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Local Rust Dev: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What is the process to join Local Rust Dev?

The console route: start Rust, press F1, enter client.connect 37.22.76.136:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.