Local Rust Dev
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,829 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average | 460/525 | ▪+0−0.1% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average | 214/225 | ▼−70−24.6% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 317 on average | 307/375 | ▼−93−23.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 304 on average | 331/350 | ▲+34+11.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average | 1053/1075 | ▲+1006+2124.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 260 on average | 279/350 | ▼−69−19.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Local Rust Dev?
No gather rate is given in the name of Local Rust Dev. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on Local Rust Dev?
The game generates the procedural map on Local Rust Dev.
Player Count
Where does Local Rust Dev sit in the rankings?
For the last seven days, Local Rust Dev holds rank #15,829 on player hours, in the top 72% of all ranked servers.
How many players does Local Rust Dev have?
At present, Local Rust Dev is offline; the last sighting was 11 hours ago. Average players over the last seven days: 0.
Wipe Cycle
How often does Local Rust Dev wipe?
No rhythm can be told for Local Rust Dev yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 36 hours ago the current world was created.
Server Overview
Where can Local Rust Dev be found?
No region is published by Local Rust Dev. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 37.22.76.136:28015.
Local Rust Dev is on which Rust version?
The version in use at Local Rust Dev: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is Local Rust Dev and is it currently online?
Local Rust Dev is down. The last time we saw it was 11 hours ago. The earliest Rust Analytics saw it was 15 October 2026.
Server Tags
What is the meaning of the tags on Local Rust Dev?
These tags are published by Local Rust Dev and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Local Rust Dev show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Local Rust Dev: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
What is the process to join Local Rust Dev?
The console route: start Rust, press F1, enter client.connect 37.22.76.136:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.