A Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 350 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,228 top 70%
- Rank · 7d ago
- #15,849 ▲621 places up
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map · seed 1
- First seen
- 15 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 655 on average | 372/450 | ▼−14−3.5% | |
| 2 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 481 on average | 262/325 | ▼−68−20.7% | |
| 3 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 380 on average | 145/200 | ▲+53+57.9% | |
| 4 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 311 on average | 132/200 | ▼−45−25.4% | |
| 5 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 291 on average | 183/225 | ▲+83+83.5% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 252 on average | 93/150 | ▲+39+73.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on A Rust Server?
No gather rate appears in the name of A Rust Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on A Rust Server?
A Rust Server uses a procedural map of size 3,000 with seed 1, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
What position does A Rust Server hold in the server rankings?
For the last seven days, A Rust Server holds rank #15,228 on player hours, in the top 70% of all ranked servers.
How full is A Rust Server?
On A Rust Server, 0 players are in now, out of 350 slots. Average players over the last seven days: 0.
Wipe Schedule
How often does A Rust Server wipe?
There are too few wipes on record for A Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 8 days 11 hours ago the current world was created.
Server Overview
What is the location of A Rust Server?
No region is published by A Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 37.221.76.139:28023 is its address.
How is the performance on A Rust Server?
The last 48 hours average 61 server fps, the low being 1. The entity count reached 47,452, covering buildings, deployables and all else in the world. The memory ceiling reached 2,088 MB. Low fps and growing entities are the source of felt lag.
A Rust Server is on which Rust version?
The version in use at A Rust Server: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of A Rust Server?
The server is live: A Rust Server is online. Its own uptime figure dates the last restart to roughly 37 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 15 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on A Rust Server?
Published by A Rust Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp350 (Max players): Slot count: 350; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
A Rust Server appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, A Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join A Rust Server?
Type client.connect 37.221.76.139:28023 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp350,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp350
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.