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RUST ANALYTICS
LIVE58,941PLY11,526SRV
QUOTE 37.221.76.139:28023 Online checked 10m ago

A Rust Server

Players · last
0/ 350
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 350
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,228
top 70%
Rank · 7d ago
#15,849
621 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1
First seen
15 Oct 2026
no hostname published

Players

AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct20 Oct22 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 655 on average372/450−14−3.5%
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 481 on average262/325−68−20.7%
3Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 380 on average145/200+53+57.9%
4Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 311 on average132/200−45−25.4%
5Rustoria.co - EU East LongEU · groups of 12+ · monthly · 291 on average183/225+83+83.5%
6Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 252 on average93/150+39+73.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Rust Server?

No gather rate appears in the name of A Rust Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on A Rust Server?

A Rust Server uses a procedural map of size 3,000 with seed 1, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What position does A Rust Server hold in the server rankings?

For the last seven days, A Rust Server holds rank #15,228 on player hours, in the top 70% of all ranked servers.

How full is A Rust Server?

On A Rust Server, 0 players are in now, out of 350 slots. Average players over the last seven days: 0.

Wipe Schedule

How often does A Rust Server wipe?

There are too few wipes on record for A Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 8 days 11 hours ago the current world was created.

Server Overview

What is the location of A Rust Server?

No region is published by A Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 37.221.76.139:28023 is its address.

How is the performance on A Rust Server?

The last 48 hours average 61 server fps, the low being 1. The entity count reached 47,452, covering buildings, deployables and all else in the world. The memory ceiling reached 2,088 MB. Low fps and growing entities are the source of felt lag.

A Rust Server is on which Rust version?

The version in use at A Rust Server: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of A Rust Server?

The server is live: A Rust Server is online. Its own uptime figure dates the last restart to roughly 37 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 15 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on A Rust Server?

Published by A Rust Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp350 (Max players): Slot count: 350; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

A Rust Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, A Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join A Rust Server?

Type client.connect 37.221.76.139:28023 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp350
Max players Slot count: 350.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.