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RUST ANALYTICS
LIVE69,550PLY11,681SRV
QUOTE 37.29.41.7:28015 Offline checked 7d ago

nameserver

Players · last
0/ 15
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 15
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,998
top 71%
Rank · 7d ago
#10,932
5066 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6.3 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC11d ago 3 – running 0
Fri 25 Sep, 23:23 UTC17d ago 2 held half 6.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average349/400+71+25.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average351/400+115+48.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average309/325−77−19.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average326/375+123+60.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average59/250−2−3.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average270/400+51+23.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on nameserver?

No gather rate appears in the name of nameserver. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on nameserver?

The game generates the procedural map on nameserver.

Activity

What position does nameserver hold in the server rankings?

In the top 71% of all ranked servers, nameserver is #15,998 on player hours over the last seven days.

What is the population on nameserver?

Right now, nameserver is offline; the last sighting was 7 days 3 hours ago. Average players over the last seven days: 0.

Wipe Frequency

What can you expect on wipe day for nameserver?

The average peak across its recent wipes is 2 players. On the latest wipe, 10 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

On what cycle does nameserver wipe?

The record holds too few of nameserver's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 14 hours.

Server Overview

Where can nameserver be found?

No region is published by nameserver. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 37.29.41.7:28015 is its address.

nameserver runs which version of Rust?

Rust network protocol 2634 and build 166494 on Windows is what nameserver runs. Joining requires the same protocol on your game, which Steam updates.

Is nameserver up, and how consistent is its uptime?

Offline at this moment: nameserver. Last seen 7 days 3 hours ago. The last 7 full days give 1% uptime, 1 hours on out of 168. 19 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on nameserver?

Published by nameserver for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): It holds 15 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Game build: 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

nameserver appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, nameserver matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join nameserver?

Type client.connect 37.29.41.7:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players It holds 15 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build Game build: 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.