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RUST ANALYTICS
LIVE37,485PLY11,468SRV
QUOTE 38.126.110.234:28015 Offline checked 12d ago

Island Tests

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,836
top 61%
Rank · 7d ago
#10,621
3215 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:14 UTC12d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 397 on average204/200−95−31.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 333 on average120/200−15−11.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average220/275+12+5.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average131/200−36−21.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average21/250−5−19.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average132/150−17−11.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Island Tests?

The name of Island Tests carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Island Tests?

The game generates the procedural map on Island Tests.

Population

What is the rank of Island Tests?

In the top 61% of all ranked servers, Island Tests is #13,836 on player hours over the last seven days.

How many players does Island Tests have?

At present, Island Tests is offline; the last sighting was 12 days 8 hours ago.

Wipe Schedule

How does Island Tests handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does Island Tests schedule its wipes?

No rhythm can be told for Island Tests yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 12 days 12 hours ago the current world was created.

Server Details

What is the server location for Island Tests?

For Island Tests, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 38.126.110.234:28015.

Island Tests is on which Rust version?

The build is Rust network protocol 2634 and build 166586 on Windows, running on Island Tests. Joining requires the same protocol on your game, which Steam updates.

Is Island Tests up, and how consistent is its uptime?

No response from Island Tests. It was last seen 12 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 2 October 2026.

Server Tags

How should you interpret the tags on Island Tests?

These tags are published by Island Tests and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Build 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Island Tests show up in Rust Analytics lists and filters?

On Rust Analytics, Island Tests matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Island Tests?

Type client.connect 38.126.110.234:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build Build 166586.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.