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RUST ANALYTICS
LIVE85,697PLY11,696SRV
QUOTE 38.186.116.2:43013 Offline checked 19d ago

FNS TEMP benchmark

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,224
top 71%
Rank · 7d ago
#15,784
440 places down
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 05:53 UTC19d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average531/575+10+2.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average451/500−26−5.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average238/250−35−12.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average439/475−1−0.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average39/250−31−44.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average368/450+28+8.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on FNS TEMP benchmark?

The name of FNS TEMP benchmark carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on FNS TEMP benchmark?

FNS TEMP benchmark uses a procedural map, which the game generates.

Population

What is the rank of FNS TEMP benchmark?

For the last seven days, FNS TEMP benchmark holds rank #16,224 on player hours, in the top 71% of all ranked servers.

How many players does FNS TEMP benchmark have?

At present, FNS TEMP benchmark is offline; the last sighting was 19 days 11 hours ago.

Wipe Cycle

What happens on wipe day at FNS TEMP benchmark?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

When does FNS TEMP benchmark schedule its wipes?

The record holds too few of FNS TEMP benchmark's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 19 days 11 hours ago the current world was created.

Server Info

What is the location of FNS TEMP benchmark?

There is no region published for FNS TEMP benchmark. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 38.186.116.2:43013.

FNS TEMP benchmark is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Linux, running on FNS TEMP benchmark. Your game needs the same protocol to get in; Steam takes care of the update.

Is FNS TEMP benchmark up, and how consistent is its uptime?

Offline at this moment: FNS TEMP benchmark. Last seen 19 days 11 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 25 September 2026.

Tags & Filters

How should you interpret the tags on FNS TEMP benchmark?

Published by FNS TEMP benchmark for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature FNS TEMP benchmark?

These Rust Analytics lists include FNS TEMP benchmark: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join FNS TEMP benchmark?

Type client.connect 38.186.116.2:43013 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.