FNS TEMP benchmark
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,224 top 71%
- Rank · 7d ago
- #15,784 ▼440 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:53 UTC19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 531/575 | ▲+10+2.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average | 451/500 | ▼−26−5.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average | 238/250 | ▼−35−12.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average | 439/475 | ▼−1−0.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 39/250 | ▼−31−44.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average | 368/450 | ▲+28+8.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on FNS TEMP benchmark?
The name of FNS TEMP benchmark carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on FNS TEMP benchmark?
FNS TEMP benchmark uses a procedural map, which the game generates.
Population
What is the rank of FNS TEMP benchmark?
For the last seven days, FNS TEMP benchmark holds rank #16,224 on player hours, in the top 71% of all ranked servers.
How many players does FNS TEMP benchmark have?
At present, FNS TEMP benchmark is offline; the last sighting was 19 days 11 hours ago.
Wipe Cycle
What happens on wipe day at FNS TEMP benchmark?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
When does FNS TEMP benchmark schedule its wipes?
The record holds too few of FNS TEMP benchmark's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 19 days 11 hours ago the current world was created.
Server Info
What is the location of FNS TEMP benchmark?
There is no region published for FNS TEMP benchmark. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 38.186.116.2:43013.
FNS TEMP benchmark is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Linux, running on FNS TEMP benchmark. Your game needs the same protocol to get in; Steam takes care of the update.
Is FNS TEMP benchmark up, and how consistent is its uptime?
Offline at this moment: FNS TEMP benchmark. Last seen 19 days 11 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 25 September 2026.
Tags & Filters
How should you interpret the tags on FNS TEMP benchmark?
Published by FNS TEMP benchmark for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature FNS TEMP benchmark?
These Rust Analytics lists include FNS TEMP benchmark: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join FNS TEMP benchmark?
Type client.connect 38.186.116.2:43013 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.