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RUST ANALYTICS
LIVE82,411PLY11,693SRV
QUOTE 38.186.37.147:28015 Offline checked 11d ago

Test Team Server

Players · last
0/ 3
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 3
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,921
top 70%
Rank · 7d ago
#16,539
618 places up
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average548/600−15−2.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average420/450−56−11.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average192/225−63−24.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average382/400−58−13.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−23−32.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average341/425+15+4.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test Team Server?

No gather rate appears in the name of Test Team Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Test Team Server?

Test Team Server uses a procedural map, which the game generates.

Activity

What is the rank of Test Team Server?

For the last seven days, Test Team Server holds rank #15,921 on player hours, in the top 70% of all ranked servers.

How many players does Test Team Server have?

Right now, Test Team Server is offline; the last sighting was 11 days 21 hours ago.

Wipe Cycle

When does Test Team Server schedule its wipes?

No rhythm can be told for Test Team Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 30 days 19 hours old.

Server Overview

Where can Test Team Server be found?

No region is published by Test Team Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 38.186.37.147:28015 is its address.

Test Team Server is on which Rust version?

Rust network protocol 2633 and build 163794 on Linux is what Test Team Server runs. Joining requires the same protocol on your game, which Steam updates.

Is Test Team Server up, and how consistent is its uptime?

Test Team Server is down. The last time we saw it was 11 days 21 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Test Team Server?

Published by Test Team Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Test Team Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include Test Team Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join Test Team Server?

The console route: start Rust, press F1, enter client.connect 38.186.37.147:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp3
Max players Capacity: 3 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build Build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.