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RUST ANALYTICS
LIVE43,632PLY11,512SRV
QUOTE 39.144.114.130:20000 Offline checked 3d ago

测试测试

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,880
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA LongEA · groups of 12+ · monthly · 193 on average168/200−26−13.6%
2Rustoria.co - SEA MainEA · groups of 16+ · weekly · 138 on average440/450+407+1220.0%
3Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 97 on average9/415−11−54.2%
4Rustafied.com - SEA LongEA · groups of 16+ · monthly · 93 on average67/100−30−31.0%
5Rustafied.com - SEA MainEA · groups of 16+ · weekly · 73 on average80/100+64+400.0%
6[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 56 on average39/250−19−33.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on 测试测试?

The name of 测试测试 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on 测试测试?

The game generates the procedural map on 测试测试.

Population

What position does 测试测试 hold in the server rankings?

In the top 72% of all ranked servers, 测试测试 is #15,880 on player hours over the last seven days.

How full is 测试测试?

At present, 测试测试 is offline; the last sighting was 3 days 22 hours ago. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does 测试测试 wipe?

The record holds too few of 测试测试's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 42 days 10 hours.

Server Overview

What is the server location for 测试测试?

No region tag is published by 测试测试, though its name points to Asia. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 39.144.114.130:20000.

What Rust version is 测试测试 running?

The build is Rust network protocol 2632 and build 162434 on Linux, running on 测试测试. Joining requires the same protocol on your game, which Steam updates.

How reliable is 测试测试 and is it currently online?

Offline at this moment: 测试测试. Last seen 3 days 22 hours ago. The last 3 full days give 0% uptime, 0 hours on out of 72. First sighting by Rust Analytics: 11 October 2026.

Server Tags

What is the meaning of the tags on 测试测试?

These tags are published by 测试测试 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): To join, your game needs protocol 2632; cs162434 (Build): It runs build 162434; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature 测试测试?

These Rust Analytics lists include 测试测试: Rust community servers. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join 测试测试?

Type client.connect 39.144.114.130:20000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2632,gmrust,cs162434,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Capacity: 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2632
Protocol To join, your game needs protocol 2632.
cs162434
Build It runs build 162434.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.