OTCHO
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,955 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #630 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EA] Softcore 1quad · monthly · 118 on average | 167/350 | ▼−45−21.2% | |
| 2 | [EU] Facepunch Softcore 1EU · quad · monthly · 101 on average | 63/400 | ▼−32−33.3% | |
| 3 | Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 57 on average | 67/150 | ▲+4+6.3% | |
| 4 | LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average | 7/200 | ▲+6+366.7% | |
| 5 | [红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 21/200 | ▪+0+0.0% | |
| 6 | [红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 20/200 | ▲+3+20.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on OTCHO?
No gather rate appears in the name of OTCHO. quad caps groups at 4 players. softcore is the mode, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.
What is the current map on OTCHO?
A procedural map runs on OTCHO, created by the game.
Population
What position does OTCHO hold in the server rankings?
For the last seven days, OTCHO holds rank #15,955 on player hours, in the top 72% of all ranked servers. In the quad group, it ranks #630.
How full is OTCHO?
Right now, OTCHO is offline; the last sighting was 2 days 10 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does OTCHO wipe?
No rhythm can be told for OTCHO yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 1 hours ago the current world was created.
Server Details
What is the server location for OTCHO?
No region is published by OTCHO. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 41.108.240.29:28015 is its address.
What Rust version is OTCHO running?
Rust network protocol 2634 and build 167398 on Linux is what OTCHO runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is OTCHO and is it currently online?
Offline at this moment: OTCHO. Last seen 2 days 10 hours ago. 2 full days have passed with 6% uptime, 3 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on OTCHO?
The game's server browser reads gmsoftcore (Game mode): Softcore rules, which are gentler; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which OTCHO publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
OTCHO appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, OTCHO matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
How to Join
What is the process to join OTCHO?
Type client.connect 41.108.240.29:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4
Game
gmsoftcore
mp50
ts4
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.