OTCHO
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,903 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #629 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EA] Softcore 1quad · monthly · 117 on average | 74/350 | ▲+6+9.2% | |
| 2 | [EU] Facepunch Softcore 1EU · quad · monthly · 98 on average | 184/400 | ▼−5−2.9% | |
| 3 | Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average | 29/150 | ▲+9+47.7% | |
| 4 | LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average | 18/200 | ▲+7+67.4% | |
| 5 | [红果十倍]10.15日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 17/200 | ▼−3−15.0% | |
| 6 | [红牛五倍]10.15日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 17/200 | ▼−2−10.5% |
Quick answers
from the figures on this pageServer Rules
How is OTCHO configured in terms of rules and settings?
No gather rate appears in the name of OTCHO. A maximum of 4 players per group is set through quad. softcore is the mode, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on OTCHO?
A procedural map runs on OTCHO, created by the game.
Population
What position does OTCHO hold in the server rankings?
For the last seven days, OTCHO holds rank #15,903 on player hours, in the top 72% of all ranked servers. In the quad group, it ranks #629.
How full is OTCHO?
Right now, OTCHO is offline; the last sighting was 3 days 16 hours ago. Average players over the last seven days: 0.
Wipe Frequency
How often does OTCHO wipe?
There are too few wipes on record for OTCHO to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 7 hours.
Server Info
Where can OTCHO be found?
There is no region published for OTCHO. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 41.109.222.200:28015.
OTCHO runs which version of Rust?
The build is Rust network protocol 2634 and build 167398 on Linux, running on OTCHO. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of OTCHO?
OTCHO is down. The last time we saw it was 3 days 16 hours ago. The last 3 full days give 4% uptime, 3 hours on out of 72. The earliest Rust Analytics saw it was 10 October 2026.
Server Tags
What is the meaning of the tags on OTCHO?
The game's server browser reads gmsoftcore (Game mode): Softcore rules, which are gentler; mp50 (Max players): Slot count: 50; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which OTCHO publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does OTCHO show up in Rust Analytics lists and filters?
These Rust Analytics lists include OTCHO: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join OTCHO?
The console route: start Rust, press F1, enter client.connect 41.109.222.200:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4
Game
gmsoftcore
mp50
ts4
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.