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RUST ANALYTICS
LIVE72,624PLY11,700SRV
QUOTE 41.109.73.155:28015 Offline checked 6d ago

OTCHO

quad softcore
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 72%
Rank · 7d ago
#16,709
808 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers, and #630 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EA] Softcore 1quad · monthly · 117 on average64/350+27+71.4%
2[EU] Facepunch Softcore 1EU · quad · monthly · 98 on average170/400+53+45.2%
3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average21/150+7+45.7%
4LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 29 on average27/200+16+151.2%
5[红果十倍]10.15日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average17/200−3−15.0%
6[红牛五倍]10.15日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average17/200−2−10.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on OTCHO?

No gather rate is given in the name of OTCHO. quad caps groups at 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on OTCHO?

OTCHO uses a procedural map, which the game generates.

Player Count

What is the rank of OTCHO?

For the last seven days, OTCHO holds rank #15,901 on player hours, in the top 72% of all ranked servers. In the quad group, it ranks #630.

What is the population on OTCHO?

At present, OTCHO is offline; the last sighting was 6 days 15 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does OTCHO wipe?

There are too few wipes on record for OTCHO to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 9 hours.

Server Overview

What is the server location for OTCHO?

No region is published by OTCHO. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 41.109.73.155:28015.

OTCHO is on which Rust version?

The build is Rust network protocol 2634 and build 167058 on Linux, running on OTCHO. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is OTCHO and is it currently online?

Offline at this moment: OTCHO. Last seen 6 days 15 hours ago. 3% is its uptime for the last 6 full days, 5 of 144 hours. First sighting by Rust Analytics: 7 October 2026.

Tags and Rankings

How should you interpret the tags on OTCHO?

These tags are published by OTCHO and read by the game's server browser: gmsoftcore (Game mode): The softcore ruleset, an easier mode; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does OTCHO show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature OTCHO: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.

How to Join

How can I connect to OTCHO?

Type client.connect 41.109.73.155:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode The softcore ruleset, an easier mode.
mp50
Max players Capacity: 50 slots.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167058
Build Game build: 167058.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.