OTCHO
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,901 top 72%
- Rank · 7d ago
- #16,709 ▲808 places up
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #630 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EA] Softcore 1quad · monthly · 117 on average | 64/350 | ▲+27+71.4% | |
| 2 | [EU] Facepunch Softcore 1EU · quad · monthly · 98 on average | 170/400 | ▲+53+45.2% | |
| 3 | Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average | 21/150 | ▲+7+45.7% | |
| 4 | LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 29 on average | 27/200 | ▲+16+151.2% | |
| 5 | [红果十倍]10.15日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 17/200 | ▼−3−15.0% | |
| 6 | [红牛五倍]10.15日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 17/200 | ▼−2−10.5% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on OTCHO?
No gather rate is given in the name of OTCHO. quad caps groups at 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on OTCHO?
OTCHO uses a procedural map, which the game generates.
Player Count
What is the rank of OTCHO?
For the last seven days, OTCHO holds rank #15,901 on player hours, in the top 72% of all ranked servers. In the quad group, it ranks #630.
What is the population on OTCHO?
At present, OTCHO is offline; the last sighting was 6 days 15 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How often does OTCHO wipe?
There are too few wipes on record for OTCHO to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 9 hours.
Server Overview
What is the server location for OTCHO?
No region is published by OTCHO. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 41.109.73.155:28015.
OTCHO is on which Rust version?
The build is Rust network protocol 2634 and build 167058 on Linux, running on OTCHO. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is OTCHO and is it currently online?
Offline at this moment: OTCHO. Last seen 6 days 15 hours ago. 3% is its uptime for the last 6 full days, 5 of 144 hours. First sighting by Rust Analytics: 7 October 2026.
Tags and Rankings
How should you interpret the tags on OTCHO?
These tags are published by OTCHO and read by the game's server browser: gmsoftcore (Game mode): The softcore ruleset, an easier mode; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does OTCHO show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature OTCHO: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
How to Join
How can I connect to OTCHO?
Type client.connect 41.109.73.155:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4
Game
gmsoftcore
mp50
ts4
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.