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RUST ANALYTICS
LIVE82,754PLY11,700SRV
QUOTE 45.129.156.2:28015 Offline checked 1d ago

Dev Testing Server - Unsecure

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#6,580
top 30%
Rank · 7d ago
#6,342
238 places down
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
22
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75117:0021:0023:0002:0004:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 9

The first 48 hours of its last wipes

Sun 11 OctSun 4 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 13:35 UTC3d ago 1 – running 1
Sun 4 Oct, 12:37 UTC10d ago 1 held half 7 days 0
Tue 22 Sep, 19:01 UTC21d ago 1 halved by day 9 11.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average549/600−14−2.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average415/450−61−12.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average194/225−61−24.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average392/400−48−10.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average48/250−22−31.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average345/425+19+5.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Dev Testing Server - Unsecure?

No gather rate appears in the name of Dev Testing Server - Unsecure. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on Dev Testing Server - Unsecure?

A procedural map runs on Dev Testing Server - Unsecure, created by the game.

Player Count

What is the rank of Dev Testing Server - Unsecure?

For the last seven days, Dev Testing Server - Unsecure holds rank #6,580 on player hours, in the top 30% of all ranked servers.

How many players does Dev Testing Server - Unsecure have?

Right now, Dev Testing Server - Unsecure is offline; the last sighting was 27 hours ago. Average players over seven days: 1; peak: 1. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.

Wipe Schedule

How does Dev Testing Server - Unsecure handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The crowd fell below half by day 9 when it did not hold.

How often does Dev Testing Server - Unsecure wipe?

There is no next wipe to predict for Dev Testing Server - Unsecure, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 3 days 1 hours ago the current world was created.

Server Details

What is the server location for Dev Testing Server - Unsecure?

For Dev Testing Server - Unsecure, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 45.129.156.2:28015.

Dev Testing Server - Unsecure is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Dev Testing Server - Unsecure. The protocol has to match for you to join, and Steam applies that update.

Is Dev Testing Server - Unsecure up, and how consistent is its uptime?

No response from Dev Testing Server - Unsecure. It was last seen 27 hours ago. The last 7 full days give 24% uptime, 41 hours on out of 168. First sighting by Rust Analytics: 20 September 2026.

Tags and Rankings

How should you interpret the tags on Dev Testing Server - Unsecure?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Dev Testing Server - Unsecure publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Dev Testing Server - Unsecure?

These Rust Analytics lists include Dev Testing Server - Unsecure: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join Dev Testing Server - Unsecure?

The console route: start Rust, press F1, enter client.connect 45.129.156.2:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.