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RUST ANALYTICS
LIVE58,580PLY11,570SRV
QUOTE 45.130.247.148:28015 Offline checked 24d ago

Local Custom Map Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,280
no region published
Rank · 7d ago
#12,998
282 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average481/525−55−10.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average327/350−33−9.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average152/200−23−13.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average250/275−96−27.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average38/250−16−29.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average270/325+1+0.5%

Quick answers

from the figures on this page

Server Rules

How is Local Custom Map Server configured in terms of rules and settings?

No gather rate appears in the name of Local Custom Map Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is not active.

Population

Where does Local Custom Map Server sit in the rankings?

In the top – of all ranked servers, Local Custom Map Server is #13,280 on player hours over the last seven days.

How full is Local Custom Map Server?

At present, Local Custom Map Server is offline; the last sighting was 24 days 2 hours ago.

Wipe Schedule

How often does Local Custom Map Server wipe?

The record holds too few of Local Custom Map Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 24 days 2 hours ago the current world was created.

Server Overview

Where can Local Custom Map Server be found?

No region is published by Local Custom Map Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 45.130.247.148:28015 is its address.

Local Custom Map Server is on which Rust version?

The build is Rust network protocol 2633 and build 164530 on Windows, running on Local Custom Map Server. Your game needs the same protocol to get in; Steam takes care of the update.

Is Local Custom Map Server up, and how consistent is its uptime?

No response from Local Custom Map Server. It was last seen 24 days 2 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 20 September 2026.

Server Tags

How should you interpret the tags on Local Custom Map Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Local Custom Map Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Local Custom Map Server?

These Rust Analytics lists include Local Custom Map Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Local Custom Map Server?

The console route: start Rust, press F1, enter client.connect 45.130.247.148:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build It runs build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.