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RUST ANALYTICS
LIVE56,943PLY11,554SRV
QUOTE 45.138.174.22:28352 Online checked 13m ago

[RU] Rucepunch 2

vanilla
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,459
top 69%
Rank · 7d ago
#16,010
551 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 948261318
First seen
27 Sep 2026
no hostname published

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.5 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:16 UTC FW12d ago 0 – running 0
Sun 27 Sep, 07:31 UTC17d ago 2 halved by day 1 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average487/500−3−0.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average327/300+19+6.3%
3Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average243/225−54−18.2%
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−15−30.6%
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average258/300+14+5.7%
6Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 266 on average235/300−18−7.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [RU] Rucepunch 2?

No gather rate is given in the name of [RU] Rucepunch 2. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

Which map is played on [RU] Rucepunch 2?

The map on [RU] Rucepunch 2 is procedural, size 4,500, with seed 948261318, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does [RU] Rucepunch 2 sit in the rankings?

For the last seven days, [RU] Rucepunch 2 holds rank #15,459 on player hours, in the top 69% of all ranked servers.

How many players does [RU] Rucepunch 2 have?

On [RU] Rucepunch 2, 0 players are in now, out of 100 slots. The seven-day average is 0 players, with a peak of 1.

Wipe Schedule

What happens on wipe day at [RU] Rucepunch 2?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it did not hold.

How often does [RU] Rucepunch 2 wipe?

No rhythm can be told for [RU] Rucepunch 2 yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 16 hours old.

Server Info

What is the location of [RU] Rucepunch 2?

Its name points to Europe, but [RU] Rucepunch 2 publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 45.138.174.22:28352 is its address.

What is the performance like on [RU] Rucepunch 2?

Average server fps for the last 48 hours is 40; the floor was 5. At its peak it held 118,000 entities: buildings, deployables and the rest of the world. Memory use peaked at 6,342 MB. Low fps and growing entities are the source of felt lag.

What Rust version is [RU] Rucepunch 2 running?

Rust network protocol 2634 and build 166494 on Linux is what [RU] Rucepunch 2 runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is [RU] Rucepunch 2 and is it currently online?

[RU] Rucepunch 2 is up. It is taking players now. Its own uptime figure dates the last restart to roughly 12 days 15 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 27 September 2026.

Tags and Rankings

How should you interpret the tags on [RU] Rucepunch 2?

These tags are published by [RU] Rucepunch 2 and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature [RU] Rucepunch 2?

These Rust Analytics lists include [RU] Rucepunch 2: Rust servers: Europe, Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join [RU] Rucepunch 2?

Type client.connect 45.138.174.22:28352 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Game build: 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.