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RUST ANALYTICS
LIVE76,128PLY11,718SRV
QUOTE 45.38.15.145:28015 Offline checked 26d ago

Staging

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,269
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
34d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average437/500+112+34.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average374/400+59+18.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average296/325−20−6.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average326/350+40+14.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average46/250−6−12.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average341/450+90+35.9%

Quick answers

from the figures on this page

Map and Rules

How is Staging configured in terms of rules and settings?

No gather rate is given in the name of Staging. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Staging?

The game generates the procedural map on Staging.

Activity

Where does Staging sit in the rankings?

For the last seven days, Staging holds rank #13,269 on player hours, in the top – of all ranked servers.

What is the population on Staging?

At present, Staging is offline; the last sighting was 26 days 13 hours ago.

Wipe Frequency

How often does Staging wipe?

The record holds too few of Staging's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 34 days ago the current world was created.

Server Info

What is the location of Staging?

For Staging, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 45.38.15.145:28015 is its address.

What Rust version is Staging running?

Rust network protocol 2633 and build 164781 on Windows is what Staging runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Staging?

No response from Staging. It was last seen 26 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 17 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Staging?

These tags are published by Staging and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs164781 (Build): Game build: 164781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Staging show up in Rust Analytics lists and filters?

On Rust Analytics, Staging matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Staging?

Type client.connect 45.38.15.145:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs164781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Slot count: 500.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs164781
Build Game build: 164781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.