Skip to the page
RUST ANALYTICS
LIVE74,707PLY11,724SRV
QUOTE 45.45.237.89:28015 Online NA checked 9m ago

Project Pulsar

monthly wipes moddedcarbonpve
Players · last
0/ 40
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,983
top 71% · #1552 in NA
Rank · 7d ago
#9,162
6821 places down
Last wipe
3d ago
monthly schedule
Next wipe
22d 22h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 22h

The force wipe · high confidence

usual gap
18.8 days
between real wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  1. 22d 22hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:57 UTC3d ago 0 – running 0
Tue 22 Sep, 00:45 UTC21d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average71/200−2−3.3%
2[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average45/200−26−36.5%
3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 62 on average63/100+3+4.4%
4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 50 on average47/100+6+13.7%
5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average48/150−7−12.6%
6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 27 on average25/420−15−37.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Project Pulsar?

No gather rate is given in the name of Project Pulsar. The default group size of 8 players applies here. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Project Pulsar?

The map on Project Pulsar is procedural, size 4,000, with seed 1, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What is the rank of Project Pulsar?

In the top 71% of all ranked servers, Project Pulsar is #15,983 on player hours over the last seven days and #1,552 in North America.

What is the population on Project Pulsar?

0 of 40 slots on Project Pulsar are filled right now. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at Project Pulsar?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does Project Pulsar wipe?

Once a month, at the force wipe, Project Pulsar wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 3 days old. A monthly wipe schedule is published in its tags.

Server Details

Where can Project Pulsar be found?

The NA tag and North America are what Project Pulsar lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 45.45.237.89:28015.

Is Project Pulsar performing well?

Server fps over the last 48 hours: 82 on average, 60 at the lowest. The entity count reached 94,185, covering buildings, deployables and all else in the world. Up to 3,358 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Project Pulsar running?

The version in use at Project Pulsar: Rust network protocol 2634 and build 167398, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Project Pulsar and is it currently online?

The server is live: Project Pulsar is online. 2 days 23 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on Project Pulsar?

These tags are published by Project Pulsar and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): The world is the danger here, not other players; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The browser places this server in North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Project Pulsar appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Project Pulsar: Modded Rust servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How to Join

How can I connect to Project Pulsar?

Type client.connect 45.45.237.89:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.