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RUST ANALYTICS
LIVE50,622PLY11,517SRV
QUOTE 45.45.239.214:27115 Online checked 10m ago

test

vanillamoddedcarbon
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#11,436
top 51%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
6000
Custom Map · seed 1337
First seen
12 Oct 2026
no hostname published

Players

AveragePeakWipe
00.511.5212:0021:0006:0015:0000:0009:00Wiped Mon 12 Oct, 12:47 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
010020030040012:0021:0006:0015:0000:0009:00Wiped Mon 12 Oct, 12:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 13 on average9/100−8−46.8%
2MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 10 on average5/100−5−48.7%
3PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average7/10+4+147.1%
4・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 4 on average3/100−4−58.6%
5[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 3 on average1/100−1−53.8%
6The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average1/100+0

Quick answers

from the figures on this page

Rules & Settings

How is test configured in terms of rules and settings?

No gather rate is given in the name of test. The default group size of 8 players applies here. It runs combat training, loot is given out for aim and PvP practice. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on test?

test uses a procedural map of size 6,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.

Activity

What position does test hold in the server rankings?

For the last seven days, test holds rank #11,436 on player hours, in the top 51% of all ranked servers.

How many players does test have?

0 of 100 slots on test are filled right now. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 2 players.

Wipe Cycle

When does test schedule its wipes?

No rhythm can be told for test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 46 hours ago the current world was created.

Server Info

What is the location of test?

There is no region published for test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 45.45.239.214:27115 is its address.

What is the performance like on test?

Server fps over the last 48 hours: 203 on average, 156 at the lowest. 8,389 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,758 MB. What players feel as lag is low fps together with a rising entity count.

test is on which Rust version?

Rust network protocol 2634 and build 167584 on Linux is what test runs. Joining requires the same protocol on your game, which Steam updates.

Is test up, and how consistent is its uptime?

The server is live: test is online. Its own uptime figure dates the last restart to roughly 44 hours ago. The server stayed up 100% of the time in the last 1 full day. 24 of 24 hours were online. The earliest Rust Analytics saw it was 12 October 2026.

Server Tags

What is the meaning of the tags on test?

These tags are published by test and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^d (Combat training): Loot is handed over for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature test?

On Rust Analytics, test matches these lists: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to test?

The console route: start Rust, press F1, enter client.connect 45.45.239.214:27115. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://rustlands.net.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,^d,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build It runs build 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^d
Combat training Loot is handed over for aim and PvP practice.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.