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RUST ANALYTICS
LIVE74,707PLY11,724SRV
QUOTE 46.11.219.104:28015 Offline checked 26d ago

Name of Server as Shown on the Client Server List

teams off hardcore
Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,338
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 14 on average14/200+2+12.0%
2[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on average16/400+1+7.9%
3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 9 on average5/400−1−10.4%
4Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average2/75−2−42.9%
5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average3/100−1−20.0%
6RAGE RUST • ХАРДКОР • МОСКВАEU · no group limit · monthly · 5 on average3/50+1+71.4%

Quick answers

from the figures on this page

Map and Rules

How is Name of Server as Shown on the Client Server List configured in terms of rules and settings?

No gather rate appears in the name of Name of Server as Shown on the Client Server List. The server does not state any group limit. hardcore is the mode, Facepunch's hardest mode. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

What is the current map on Name of Server as Shown on the Client Server List?

The game generates the procedural map on Name of Server as Shown on the Client Server List.

Activity

Where does Name of Server as Shown on the Client Server List sit in the rankings?

For the last seven days, Name of Server as Shown on the Client Server List holds rank #13,338 on player hours, in the top – of all ranked servers.

What is the population on Name of Server as Shown on the Client Server List?

At present, Name of Server as Shown on the Client Server List is offline; the last sighting was 26 days 22 hours ago.

Wipe Schedule

How often does Name of Server as Shown on the Client Server List wipe?

No rhythm can be told for Name of Server as Shown on the Client Server List yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 36 days 5 hours old.

Server Overview

What is the location of Name of Server as Shown on the Client Server List?

There is no region published for Name of Server as Shown on the Client Server List. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 46.11.219.104:28015 is its address.

Name of Server as Shown on the Client Server List runs which version of Rust?

Rust network protocol 2633 and build 163207 on Windows is what Name of Server as Shown on the Client Server List runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Name of Server as Shown on the Client Server List?

Offline at this moment: Name of Server as Shown on the Client Server List. Last seen 26 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Name of Server as Shown on the Client Server List?

The game's server browser reads gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp10 (Max players): Capacity: 10 slots; ts0 (Group limit): Teams do not run here; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): It runs build 163207; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Name of Server as Shown on the Client Server List publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Name of Server as Shown on the Client Server List?

On Rust Analytics, Name of Server as Shown on the Client Server List matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Joining the Server

What steps do I take to join Name of Server as Shown on the Client Server List?

Type client.connect 46.11.219.104:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0

Game

gmhardcore
Game mode The hardcore ruleset, a tougher mode.
mp10
Max players Capacity: 10 slots.
ts0
Group limit Teams do not run here.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163207
Build It runs build 163207.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.