Skip to the page
RUST ANALYTICS
LIVE38,406PLY11,450SRV
QUOTE 46.149.81.1:28015 Offline checked 11h ago

Potterhead

Players · last
1/ 1
+0+0.0%24h
100% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
+0
+0.0% from 1
7-day average
1
peak 1
Rank
#7,398
top 33%
Rank · 7d ago
#7,085
313 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
15
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75111:0012:0013:0014:0019:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep1 Oct5 Oct10 Oct14 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:50 UTC10d ago 1 – running 1
Sat 3 Oct, 10:44 UTC10d ago 1 – 0.3 days 0
Sun 27 Sep, 20:55 UTC16d ago 1 held half 5.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average299/325−22−6.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average46/225−133−74.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average217/250+40+22.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average168/200−14−7.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average24/250−15−39.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average134/175−34−20.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Potterhead?

No gather rate is given in the name of Potterhead. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on Potterhead?

The game generates the procedural map on Potterhead.

Population

Where does Potterhead sit in the rankings?

For the last seven days, Potterhead holds rank #7,398 on player hours, in the top 33% of all ranked servers.

How many players does Potterhead have?

Right now, Potterhead is offline; the last sighting was 11 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. At 11:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

How does Potterhead handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does Potterhead wipe?

No next wipe can be predicted for Potterhead: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 days 15 hours old.

Server Info

What is the server location for Potterhead?

There is no region published for Potterhead. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 46.149.81.1:28015 is its address.

Potterhead is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Potterhead. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Potterhead?

Potterhead is down. The last time we saw it was 11 hours ago. 7 full days have passed with 11% uptime, 18 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Potterhead?

Published by Potterhead for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Potterhead appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Potterhead: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Potterhead?

Type client.connect 46.149.81.1:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.