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RUST ANALYTICS
LIVE85,252PLY11,630SRV
QUOTE 46.150.94.106:28015 Offline checked 1d ago

Local Rust Test Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,874
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average303/375−34−10.0%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 318 on average228/250−126−35.5%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 314 on average210/275−74−26.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 301 on average261/300−16−5.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average822/925+781+1896.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 257 on average245/350−40−14.0%

Quick answers

from the figures on this page

Map and Rules

How is Local Rust Test Server configured in terms of rules and settings?

No gather rate appears in the name of Local Rust Test Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

Which map is played on Local Rust Test Server?

Local Rust Test Server uses a procedural map, which the game generates.

Population

What position does Local Rust Test Server hold in the server rankings?

For the last seven days, Local Rust Test Server holds rank #15,874 on player hours, in the top 72% of all ranked servers.

How many players does Local Rust Test Server have?

Right now, Local Rust Test Server is offline; the last sighting was 25 hours ago. Average players over the last seven days: 0.

Wipe Cycle

How often does Local Rust Test Server wipe?

The record holds too few of Local Rust Test Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 25 hours.

Server Info

What is the server location for Local Rust Test Server?

There is no region published for Local Rust Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 46.150.94.106:28015 is its address.

What Rust version is Local Rust Test Server running?

The version in use at Local Rust Test Server: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is Local Rust Test Server and is it currently online?

No response from Local Rust Test Server. It was last seen 25 hours ago. 14 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Local Rust Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Local Rust Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Local Rust Test Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Local Rust Test Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What is the process to join Local Rust Test Server?

Type client.connect 46.150.94.106:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.