240_FPS [RU]
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #10,031 top 45% · #2180 in EU
- Rank · 7d ago
- #8,536 ▼1495 places down
- Last wipe
- 12d ago weekly schedule
- Next wipe
- 1d 0h Thu 15 Oct, 18:37 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 5 player hours, last seven days
- Map
- 4500 Procedural Map · seed 782583436
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 77% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 6.6 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 4.5
Coming wipes
- 1d 0hThu 15 Oct, 18:37 UTC
- 8d 0hThu 22 Oct, 18:37 UTC
- 15d 0hThu 29 Oct, 18:37 UTC
- 22d 0hThu 5 Nov, 19:00 UTCFW
- 29d 0hThu 12 Nov, 18:37 UTC
- 36d 0hThu 19 Nov, 18:37 UTC
- 43d 0hThu 26 Nov, 18:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW12d ago | 2 | – | running | 1 |
| Fri 25 Sep, 07:50 UTC19d ago | 4 | halved by day 5 | 6.4 days | 1 |
| Fri 18 Sep, 11:51 UTC26d ago | 4 | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 39/250 | ▼−35−47.5% | |
| 2 | Rustafied.com - EU MainEU · groups of 16+ · weekly · 231 on average | 61/100 | ▼−1−2.3% | |
| 3 | Rustafied.com - EU FridayEU · groups of 16+ · weekly · 230 on average | 63/100 | ▼−11−15.1% | |
| 4 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 204 on average | 33/250 | ▼−7−17.8% | |
| 5 | Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 182 on average | 562/600 | ▲+4+0.8% | |
| 6 | Rustoria.co - EU MondaysEU · groups of 12+ · weekly · 172 on average | 371/400 | ▼−162−30.5% |
Quick answers
from the figures on this pageServer Rules
How is 240_FPS [RU] configured in terms of rules and settings?
No gather rate is given in the name of 240_FPS [RU]. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. Oxide plugins are running. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
What is the current map on 240_FPS [RU]?
The map on 240_FPS [RU] is procedural, size 4,500, with seed 782583436, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What is the rank of 240_FPS [RU]?
On seven-day player hours, 240_FPS [RU] sits at #10,031, in the top 45% across ranked servers and #2,180 in Europe.
What is the population on 240_FPS [RU]?
Right now, 240_FPS [RU] is offline; the last sighting was 3 hours ago. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
How does 240_FPS [RU] handle wipe day?
An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 4.5 when it did not hold.
When does 240_FPS [RU] schedule its wipes?
Its tag guides the prediction, as 240_FPS [RU] has too few wipes on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 18:37 UTC. This world has been running for 12 days 23 hours. The tags give a weekly wipe.
Server Details
What is the location of 240_FPS [RU]?
With the EU tag, 240_FPS [RU] lists itself in Europe. Rust Analytics reports the location a server claims, not the machine's actual location. 46.174.48.13:28015 is its address.
How is the performance on 240_FPS [RU]?
Average server fps for the last 48 hours is 103; the floor was 82. At its peak it held 117,777 entities: buildings, deployables and the rest of the world. Up to 3,628 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
240_FPS [RU] is on which Rust version?
Rust network protocol 2634 and build 167398 on Linux is what 240_FPS [RU] runs. The protocol has to match for you to join, and Steam applies that update.
Is 240_FPS [RU] up, and how consistent is its uptime?
No response from 240_FPS [RU]. It was last seen 3 hours ago. The reported uptime puts its last restart at about 13 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 15 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on 240_FPS [RU]?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes land every week; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): The browser places this server in Europe, which 240_FPS [RU] publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does 240_FPS [RU] show up in Rust Analytics lists and filters?
These Rust Analytics lists include 240_FPS [RU]: Rust servers: Europe, Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Connection
How can I connect to 240_FPS [RU]?
Type client.connect 46.174.48.13:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.