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RUST ANALYTICS
LIVE85,357PLY11,703SRV
QUOTE 46.174.48.13:28015 Offline EU checked 3h ago

240_FPS [RU]

weekly wipes vanillaoxide
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,031
top 45% · #2180 in EU
Rank · 7d ago
#8,536
1495 places down
Last wipe
12d ago
weekly schedule
Next wipe
1d 0h
Thu 15 Oct, 18:37 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
4500
Procedural Map · seed 782583436
First seen
15 Sep 2026
no hostname published

Players

AveragePeak
0123419:0004:0013:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 45% of all ranked servers, top 77% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 18:37 UTCin 1d 0h

Its weekly schedule tag · low confidence

usual gap
6.6 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 4.5

Coming wipes

  1. 1d 0hThu 15 Oct, 18:37 UTC
  2. 8d 0hThu 22 Oct, 18:37 UTC
  3. 15d 0hThu 29 Oct, 18:37 UTC
  4. 22d 0hThu 5 Nov, 19:00 UTCFW
  5. 29d 0hThu 12 Nov, 18:37 UTC
  6. 36d 0hThu 19 Nov, 18:37 UTC
  7. 43d 0hThu 26 Nov, 18:37 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTC FW12d ago 2 – running 1
Fri 25 Sep, 07:50 UTC19d ago 4 halved by day 5 6.4 days 1
Fri 18 Sep, 11:51 UTC26d ago 4 halved by day 4 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average39/250−35−47.5%
2Rustafied.com - EU MainEU · groups of 16+ · weekly · 231 on average61/100−1−2.3%
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 230 on average63/100−11−15.1%
4Rusty Moose |EU Main|EU · groups of 12+ · weekly · 204 on average33/250−7−17.8%
5Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 182 on average562/600+4+0.8%
6Rustoria.co - EU MondaysEU · groups of 12+ · weekly · 172 on average371/400−162−30.5%

Quick answers

from the figures on this page

Server Rules

How is 240_FPS [RU] configured in terms of rules and settings?

No gather rate is given in the name of 240_FPS [RU]. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. Oxide plugins are running. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

What is the current map on 240_FPS [RU]?

The map on 240_FPS [RU] is procedural, size 4,500, with seed 782583436, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of 240_FPS [RU]?

On seven-day player hours, 240_FPS [RU] sits at #10,031, in the top 45% across ranked servers and #2,180 in Europe.

What is the population on 240_FPS [RU]?

Right now, 240_FPS [RU] is offline; the last sighting was 3 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

How does 240_FPS [RU] handle wipe day?

An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 4.5 when it did not hold.

When does 240_FPS [RU] schedule its wipes?

Its tag guides the prediction, as 240_FPS [RU] has too few wipes on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 18:37 UTC. This world has been running for 12 days 23 hours. The tags give a weekly wipe.

Server Details

What is the location of 240_FPS [RU]?

With the EU tag, 240_FPS [RU] lists itself in Europe. Rust Analytics reports the location a server claims, not the machine's actual location. 46.174.48.13:28015 is its address.

How is the performance on 240_FPS [RU]?

Average server fps for the last 48 hours is 103; the floor was 82. At its peak it held 117,777 entities: buildings, deployables and the rest of the world. Up to 3,628 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

240_FPS [RU] is on which Rust version?

Rust network protocol 2634 and build 167398 on Linux is what 240_FPS [RU] runs. The protocol has to match for you to join, and Steam applies that update.

Is 240_FPS [RU] up, and how consistent is its uptime?

No response from 240_FPS [RU]. It was last seen 3 hours ago. The reported uptime puts its last restart at about 13 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 15 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on 240_FPS [RU]?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes land every week; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): The browser places this server in Europe, which 240_FPS [RU] publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does 240_FPS [RU] show up in Rust Analytics lists and filters?

These Rust Analytics lists include 240_FPS [RU]: Rust servers: Europe, Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Connection

How can I connect to 240_FPS [RU]?

Type client.connect 46.174.48.13:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes land every week.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Region

EU
Europe The browser places this server in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.