TEST
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,336 top 60%
- Rank · 7d ago
- #11,051 ▼3285 places down
- Last wipe
- 14d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 397 on average | 204/200 | ▼−129−38.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 333 on average | 120/200 | ▼−76−38.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 220/275 | ▲+36+19.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average | 131/200 | ▼−71−35.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average | 21/250 | ▼−13−37.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average | 132/150 | ▼−54−28.9% |
Quick answers
from the figures on this pageRules & Settings
How is TEST configured in terms of rules and settings?
No gather rate is given in the name of TEST. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on TEST?
TEST uses a procedural map, which the game generates.
Population
What position does TEST hold in the server rankings?
For the last seven days, TEST holds rank #14,336 on player hours, in the top 60% of all ranked servers.
How full is TEST?
At present, TEST is offline; the last sighting was 14 days 11 hours ago.
Wipe Cycle
On what cycle does TEST wipe?
The record holds too few of TEST's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 14 days 17 hours.
Server Overview
What is the server location for TEST?
For TEST, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 46.191.137.230:28015 is its address.
What Rust version is TEST running?
The build is Rust network protocol 2633 and build 165217 on Windows, running on TEST. The protocol has to match for you to join, and Steam applies that update.
How reliable is TEST and is it currently online?
No response from TEST. It was last seen 14 days 11 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 30 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on TEST?
Published by TEST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does TEST show up in Rust Analytics lists and filters?
These Rust Analytics lists include TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join TEST?
Type client.connect 46.191.137.230:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.