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RUST ANALYTICS
LIVE74,928PLY11,651SRV
QUOTE 46.205.203.78:28015 Offline checked 6d ago

local222

Players · last
0/ 3
n/a24h
0% full
7-day avg 1 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 3
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 3
Rank
#9,474
top 43%
Rank · 7d ago
#4,668
4806 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k5 Oct7 Oct9 Oct10 Oct12 Oct14 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average565/600+13+2.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average404/400−20−4.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average90/200−86−49.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average321/375−94−22.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−32−40.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average302/400−7−2.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on local222?

The name of local222 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on local222?

local222 uses a procedural map, which the game generates.

Population

Where does local222 sit in the rankings?

For the last seven days, local222 holds rank #9,474 on player hours, in the top 43% of all ranked servers.

How full is local222?

At present, local222 is offline; the last sighting was 6 days 19 hours ago. The mean over the last seven days is 1 players, reaching 3 at its highest.

Wipe Schedule

How often does local222 wipe?

The record holds too few of local222's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 9 days 2 hours ago the current world was created.

Server Overview

What is the server location for local222?

There is no region published for local222. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 46.205.203.78:28015 is its address.

local222 is on which Rust version?

Rust network protocol 2634 and build 167058 on Windows is what local222 runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of local222?

local222 is down. The last time we saw it was 6 days 19 hours ago. The last 7 full days give 4% uptime, 6 hours on out of 168. The earliest Rust Analytics saw it was 5 October 2026.

Tags & Filters

How should you interpret the tags on local222?

These tags are published by local222 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): Slot count: 3; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature local222?

The following Rust Analytics lists feature local222: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join local222?

Type client.connect 46.205.203.78:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp3
Max players Slot count: 3.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167058
Build Game build: 167058.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.