Direct Protocol | Loopback Development
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #12,953 top 58%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 551/575 | ▼−9−1.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average | 348/375 | ▼−42−10.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 155/200 | ▲+22+16.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average | 311/325 | ▼−85−21.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 47/250 | ▼−14−23.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average | 299/375 | ▲+21+7.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Direct Protocol | Loopback Development?
No gather rate is given in the name of Direct Protocol | Loopback Development. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.
What is the current map on Direct Protocol | Loopback Development?
A procedural map runs on Direct Protocol | Loopback Development, created by the game.
Player Count
What position does Direct Protocol | Loopback Development hold in the server rankings?
In the top 58% of all ranked servers, Direct Protocol | Loopback Development is #12,953 on player hours over the last seven days.
How full is Direct Protocol | Loopback Development?
At present, Direct Protocol | Loopback Development is offline; the last sighting was 37 hours ago. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 1 players.
Wipe Schedule
How often does Direct Protocol | Loopback Development wipe?
There are too few wipes on record for Direct Protocol | Loopback Development to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 46 hours old.
Server Details
What is the location of Direct Protocol | Loopback Development?
No region is published by Direct Protocol | Loopback Development. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 47.194.150.81:28035.
Direct Protocol | Loopback Development is on which Rust version?
The version in use at Direct Protocol | Loopback Development: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Direct Protocol | Loopback Development?
Offline at this moment: Direct Protocol | Loopback Development. Last seen 37 hours ago. For the last 1 full day, 0 of 24 hours were live. That is 0% uptime. First sighting by Rust Analytics: 12 October 2026.
Tags & Filters
What is the meaning of the tags on Direct Protocol | Loopback Development?
Published by Direct Protocol | Loopback Development for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Direct Protocol | Loopback Development show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Direct Protocol | Loopback Development: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
How can I connect to Direct Protocol | Loopback Development?
Type client.connect 47.194.150.81:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.