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RUST ANALYTICS
LIVE70,423PLY11,690SRV
QUOTE 47.226.85.41:28015 Offline NA checked 3d ago

Why So Sus

vanillamoddedoxide
Players · last
0/ 3
n/a24h
0% full
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 3
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 2
Rank
#5,503
top 25% · #936 in NA
Rank · 7d ago
#6,989
1486 places up
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
39
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Sep29 Sep2 Oct6 Oct9 Oct13 Oct

Top 25% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 02:21 UTC5d ago 2 – running 2
Wed 7 Oct, 06:20 UTC6d ago 2 – 0.8 days 0
Tue 6 Oct, 05:40 UTC7d ago 2 – 1 days 0
Wed 30 Sep, 22:41 UTC12d ago 2 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average8/15+6+269.2%
2[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 3 on average4/100+4
3The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average1/100+0+0.0%
4[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 34 on average41/100+6+17.7%
5KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUNNA · groups of 10+ · 1000x · weekly · 6 on average1/200−9−89.8%
6[US] ICEFUSE BATTLEFIELD MONTHLY x100000000|MAX 24|KITS|PVPNA · groups of 24+ · 1e+08x · monthly · 2 on average1/100+1

Quick answers

from the figures on this page

Rules & Settings

How is Why So Sus configured in terms of rules and settings?

The name of Why So Sus carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. combat training is the mode, practice for aim and PvP, with loot provided. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Why So Sus?

The game generates the procedural map on Why So Sus.

Activity

What is the rank of Why So Sus?

In the top 25% of all ranked servers, Why So Sus is #5,503 on player hours over the last seven days and #936 in North America.

How many players does Why So Sus have?

At present, Why So Sus is offline; the last sighting was 3 days 21 hours ago. The mean over the last seven days is 1 players, reaching 2 at its highest.

Wipe Frequency

How does Why So Sus handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

When does Why So Sus schedule its wipes?

Why So Sus wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 5 days 18 hours old.

Server Overview

Where can Why So Sus be found?

The NA tag and North America are what Why So Sus lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 47.226.85.41:28015.

Why So Sus is on which Rust version?

The version in use at Why So Sus: Rust network protocol 2634 and build 167398, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is Why So Sus up, and how consistent is its uptime?

No response from Why So Sus. It was last seen 3 days 21 hours ago. 32% is its uptime for the last 7 full days, 54 of 168 hours. The earliest Rust Analytics saw it was 25 September 2026.

Tags & Filters

What is the meaning of the tags on Why So Sus?

These tags are published by Why So Sus and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): Slot count: 3; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^i (Battlefield): High rates and kits drive fast PvP; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Why So Sus show up in Rust Analytics lists and filters?

These Rust Analytics lists include Why So Sus: Modded Rust servers, Rust aim training servers, Best Rust battlefield servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What is the process to join Why So Sus?

Type client.connect 47.226.85.41:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^v,^d,^i,NA,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp3
Max players Slot count: 3.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Gameplay

^d
Combat training A practice server for aim and PvP, with loot provided.
^i
Battlefield High rates and kits drive fast PvP.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.