Cybers Private Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #8,467 top 38% · #1233 in NA
- Rank · 7d ago
- #7,584 ▼883 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 10 player hours, last seven days
- Map
- 5000 Custom Map · seed 1337
- First seen
- 16 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 0.6 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:46 UTC11d ago | 1 | – | running | 0 |
| Fri 2 Oct, 00:24 UTC11d ago | 1 | – | 0.6 days | 1 |
| Thu 1 Oct, 18:10 UTC FW12d ago | 2 | – | 0.3 days | 0 |
| Thu 24 Sep, 01:31 UTC19d ago | 1 | halved by day 2 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 54 on average | 35/175 | ▼−25−41.5% | |
| 2 | [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average | 24/50 | ▼−23−48.9% | |
| 3 | [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 10/100 | ▼−9−46.9% | |
| 4 | Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 22 on average | 5/100 | ▼−15−74.7% | |
| 5 | Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 19 on average | 11/90 | ▼−7−38.6% | |
| 6 | Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average | 6/150 | ▼−3−32.1% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Cybers Private Test Server?
No gather rate is given in the name of Cybers Private Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Cybers Private Test Server?
Cybers Private Test Server uses a procedural map of size 5,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.
Population
What is the rank of Cybers Private Test Server?
In the top 38% of all ranked servers, Cybers Private Test Server is #8,467 on player hours over the last seven days and #1,233 in North America.
How many players does Cybers Private Test Server have?
0 of 10 slots on Cybers Private Test Server are filled at the moment. Average players over seven days: 0; peak: 1. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
What can you expect on wipe day for Cybers Private Test Server?
Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 2 is where the crowd fell when it did not hold.
On what cycle does Cybers Private Test Server wipe?
There is no next wipe to predict for Cybers Private Test Server, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 5 hours.
Server Details
What is the location of Cybers Private Test Server?
With the NA tag, Cybers Private Test Server lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 47.28.14.230:28015 is its address.
Is Cybers Private Test Server performing well?
The last 48 hours average 60 server fps, the low being 57. At its peak it held 56,417 entities: buildings, deployables and the rest of the world. Up to 4,916 MB of memory was used. A climbing entity count plus low fps is the lag players report.
Cybers Private Test Server runs which version of Rust?
The version in use at Cybers Private Test Server: Rust network protocol 2634 and build 167584, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Cybers Private Test Server?
Online at this moment: Cybers Private Test Server. 20 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 16 September 2026.
Tags and Rankings
How should you interpret the tags on Cybers Private Test Server?
These tags are published by Cybers Private Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Cybers Private Test Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Cybers Private Test Server: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join Cybers Private Test Server?
Type client.connect 47.28.14.230:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.