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RUST ANALYTICS
LIVE38,406PLY11,450SRV
QUOTE 5.155.169.38:28015 Offline checked 21d ago

Test Private Server

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,457
top 67%
Rank · 7d ago
#15,764
307 places up
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
22 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average299/325−22−6.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average46/225−133−74.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average217/250+40+22.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average168/200−14−7.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average24/250−15−39.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average134/175−34−20.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test Private Server?

The name of Test Private Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is not active.

What is the current map on Test Private Server?

A procedural map runs on Test Private Server, created by the game.

Population

What position does Test Private Server hold in the server rankings?

In the top 67% of all ranked servers, Test Private Server is #15,457 on player hours over the last seven days.

How many players does Test Private Server have?

Right now, Test Private Server is offline; the last sighting was 21 days 10 hours ago.

Wipe Frequency

How often does Test Private Server wipe?

There are too few wipes on record for Test Private Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 21 days 16 hours ago the current world was created.

Server Info

What is the location of Test Private Server?

There is no region published for Test Private Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 5.155.169.38:28015 is its address.

Test Private Server runs which version of Rust?

The build is Rust network protocol 2633 and build 164530 on Windows, running on Test Private Server. The protocol has to match for you to join, and Steam applies that update.

How reliable is Test Private Server and is it currently online?

Offline at this moment: Test Private Server. Last seen 21 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 22 September 2026.

Server Tags

What is the meaning of the tags on Test Private Server?

These tags are published by Test Private Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Test Private Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include Test Private Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Test Private Server?

The console route: start Rust, press F1, enter client.connect 5.155.169.38:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build It runs build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.