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RUST ANALYTICS
LIVE49,513PLY11,536SRV
QUOTE 5.186.52.179:28015 Offline checked 13d ago

Test Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,848
top 63%
Rank · 7d ago
#14,419
429 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average350/375−128−26.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average208/225−91−30.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average131/200−26−16.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average236/250+0+0.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average34/250+4+12.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average217/275−32−12.7%

Quick answers

from the figures on this page

Map and Rules

How is Test Server configured in terms of rules and settings?

No gather rate appears in the name of Test Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Activity

What position does Test Server hold in the server rankings?

In the top 63% of all ranked servers, Test Server is #14,848 on player hours over the last seven days.

How many players does Test Server have?

At present, Test Server is offline; the last sighting was 13 days 19 hours ago.

Wipe Schedule

How often does Test Server wipe?

There are too few wipes on record for Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 13 days 19 hours old.

Server Overview

What is the location of Test Server?

For Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 5.186.52.179:28015.

Test Server runs which version of Rust?

Rust network protocol 2634 and build 166493 on Windows is what Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Test Server up, and how consistent is its uptime?

No response from Test Server. It was last seen 13 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 1 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Test Server?

These tags are published by Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166493 (Build): It runs build 166493; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Test Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join Test Server?

Type client.connect 5.186.52.179:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166493,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166493
Build It runs build 166493.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.