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RUST ANALYTICS
LIVE85,331PLY11,695SRV
QUOTE 5.230.5.204:28015 Offline checked 9d ago

Devblog 65 Legacy Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,666
top 70%
Rank · 7d ago
#14,547
1119 places down
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average537/600+16+3.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average453/450−24−5.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average231/225−42−15.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average460/450+20+4.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average37/250−33−47.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average383/450+42+12.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Devblog 65 Legacy Server?

No gather rate appears in the name of Devblog 65 Legacy Server. A group limit is not published. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.

Which map is played on Devblog 65 Legacy Server?

The game generates the procedural map on Devblog 65 Legacy Server.

Activity

What position does Devblog 65 Legacy Server hold in the server rankings?

In the top 70% of all ranked servers, Devblog 65 Legacy Server is #15,666 on player hours over the last seven days.

How full is Devblog 65 Legacy Server?

At present, Devblog 65 Legacy Server is offline; the last sighting was 9 days 8 hours ago.

Wipe Frequency

When does Devblog 65 Legacy Server schedule its wipes?

The record holds too few of Devblog 65 Legacy Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC.

Server Details

What is the location of Devblog 65 Legacy Server?

For Devblog 65 Legacy Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 5.230.5.204:28015 is its address.

Devblog 65 Legacy Server is on which Rust version?

The build is Rust network protocol 1695 on Windows, running on Devblog 65 Legacy Server. The protocol has to match for you to join, and Steam applies that update.

Is Devblog 65 Legacy Server up, and how consistent is its uptime?

Offline at this moment: Devblog 65 Legacy Server. Last seen 9 days 8 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 4 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Devblog 65 Legacy Server?

Published by Devblog 65 Legacy Server for the game's server browser to read: mp10 (Max players): Slot count: 10; v1695 (Protocol): Your game must run protocol 1695 to connect; hc315fe87 (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Devblog 65 Legacy Server show up in Rust Analytics lists and filters?

On Rust Analytics, Devblog 65 Legacy Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Connection

What is the process to join Devblog 65 Legacy Server?

The console route: start Rust, press F1, enter client.connect 5.230.5.204:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,v1695,hc315fe87

Game

mp10
Max players Slot count: 10.
v1695
Protocol Your game must run protocol 1695 to connect.

Other

hc315fe87
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.