A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,843 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 386 on average | 493/525 | ▼−41−7.7% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 321 on average | 188/200 | ▼−47−19.9% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 319 on average | 345/375 | ▼−106−23.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 305 on average | 332/350 | ▼−115−25.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average | 1062/1075 | ▲+1023+2634.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 261 on average | 275/325 | ▼−98−26.2% |
Quick answers
from the figures on this pageMap and Rules
How is A Shockbyte Rust Server configured in terms of rules and settings?
No gather rate is given in the name of A Shockbyte Rust Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
Where does A Shockbyte Rust Server sit in the rankings?
For the last seven days, A Shockbyte Rust Server holds rank #15,843 on player hours, in the top 72% of all ranked servers.
How many players does A Shockbyte Rust Server have?
0 of 40 slots on A Shockbyte Rust Server are filled right now. Average players over the last seven days: 0.
Wipe Schedule
When does A Shockbyte Rust Server schedule its wipes?
There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 24 hours.
Server Details
Where can A Shockbyte Rust Server be found?
No region is published by A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 5.39.17.25:26350 is its address.
What is the performance like on A Shockbyte Rust Server?
Server fps over the last 48 hours: 237 on average, 219 at the lowest. At its peak it held 8,121 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,186 MB. Low fps and growing entities are the source of felt lag.
A Shockbyte Rust Server runs which version of Rust?
The version in use at A Shockbyte Rust Server: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
How reliable is A Shockbyte Rust Server and is it currently online?
The server is live: A Shockbyte Rust Server is online. 22 hours ago is when it last restarted, judging by the uptime it reports. First sighting by Rust Analytics: 14 October 2026.
Server Tags
How should you interpret the tags on A Shockbyte Rust Server?
Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
What steps do I take to join A Shockbyte Rust Server?
Type client.connect 5.39.17.25:26350 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.