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RUST ANALYTICS
LIVE69,618PLY11,598SRV
QUOTE 50.125.253.192:28015 Offline checked 16d ago

WindowsGSM - Server #1

Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,554
top 61%
Rank · 7d ago
#8,456
6098 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average563/575+3+0.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average354/375−36−9.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average154/200+21+15.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average337/325−59−14.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−14−23.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average297/375+19+6.8%

Quick answers

from the figures on this page

Map and Rules

How is WindowsGSM - Server #1 configured in terms of rules and settings?

No gather rate is given in the name of WindowsGSM - Server #1. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on WindowsGSM - Server #1?

A procedural map runs on WindowsGSM - Server #1, created by the game.

Population

What is the rank of WindowsGSM - Server #1?

In the top 61% of all ranked servers, WindowsGSM - Server #1 is #14,554 on player hours over the last seven days.

What is the population on WindowsGSM - Server #1?

At present, WindowsGSM - Server #1 is offline; the last sighting was 16 days 8 hours ago.

Wipe Schedule

How often does WindowsGSM - Server #1 wipe?

No rhythm can be told for WindowsGSM - Server #1 yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 16 days 16 hours.

Server Overview

What is the server location for WindowsGSM - Server #1?

For WindowsGSM - Server #1, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 50.125.253.192:28015 is its address.

WindowsGSM - Server #1 is on which Rust version?

Rust network protocol 2633 and build 165217 on Windows is what WindowsGSM - Server #1 runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is WindowsGSM - Server #1 up, and how consistent is its uptime?

No response from WindowsGSM - Server #1. It was last seen 16 days 8 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 27 September 2026.

Server Tags

How should you interpret the tags on WindowsGSM - Server #1?

Published by WindowsGSM - Server #1 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does WindowsGSM - Server #1 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature WindowsGSM - Server #1: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join WindowsGSM - Server #1?

Type client.connect 50.125.253.192:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.