Local Rust Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,367 top 65%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average | 460/525 | ▪+0−0.1% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average | 214/225 | ▼−70−24.6% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 317 on average | 307/375 | ▼−93−23.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 304 on average | 331/350 | ▲+34+11.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average | 1053/1075 | ▲+1006+2124.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 260 on average | 279/350 | ▼−69−19.9% |
Quick answers
from the figures on this pageMap and Rules
How is Local Rust Test Server configured in terms of rules and settings?
No gather rate appears in the name of Local Rust Test Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is not active.
Which map is played on Local Rust Test Server?
Local Rust Test Server uses a procedural map, which the game generates.
Activity
What position does Local Rust Test Server hold in the server rankings?
In the top 65% of all ranked servers, Local Rust Test Server is #14,367 on player hours over the last seven days.
How full is Local Rust Test Server?
Right now, Local Rust Test Server is offline; the last sighting was 10 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 07:00 UTC, averaging 1 players.
Wipe Frequency
How often does Local Rust Test Server wipe?
The record holds too few of Local Rust Test Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 10 days 14 hours old.
Server Overview
What is the server location for Local Rust Test Server?
No region is published by Local Rust Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 50.145.58.66:28015.
Local Rust Test Server runs which version of Rust?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Local Rust Test Server and is it currently online?
Offline at this moment: Local Rust Test Server. Last seen 10 hours ago. 15 October 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on Local Rust Test Server?
These tags are published by Local Rust Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Local Rust Test Server?
These Rust Analytics lists include Local Rust Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to Local Rust Test Server?
The console route: start Rust, press F1, enter client.connect 50.145.58.66:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.