Local Dev Server
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #8,236 top 37%
- Rank · 7d ago
- #7,458 ▼778 places down
- Last wipe
- resets 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 11 player hours, last seven days
- Map
- – Custom Map
- First seen
- 16 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:45 UTC1d ago | – | – | – | 1 |
| Mon 12 Oct, 08:46 UTC2d ago | – | – | – | 0 |
| Fri 9 Oct, 23:07 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 22:30 UTC4d ago | – | – | – | 1 |
| Thu 8 Oct, 20:43 UTC5d ago | – | – | – | 0 |
| Wed 7 Oct, 00:42 UTC7d ago | – | – | – | 0 |
| Wed 7 Oct, 00:22 UTC7d ago | – | – | – | 0 |
| Tue 6 Oct, 00:17 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 17:39 UTC8d ago | – | – | – | 1 |
| Sun 4 Oct, 21:05 UTC9d ago | – | – | – | 0 |
| Sun 4 Oct, 19:10 UTC9d ago | – | – | – | 1 |
| Wed 30 Sep, 17:56 UTC13d ago | – | – | – | 1 |
| Wed 30 Sep, 14:10 UTC13d ago | – | – | – | 1 |
| Tue 29 Sep, 22:35 UTC14d ago | – | – | – | 1 |
| Tue 29 Sep, 21:24 UTC14d ago | – | – | – | 1 |
| Tue 29 Sep, 20:58 UTC14d ago | – | – | – | 0 |
| Tue 29 Sep, 20:37 UTC14d ago | – | – | – | 1 |
| Thu 17 Sep, 13:45 UTC26d ago | 1 | – | 12.3 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Pickle Rust EU MonthlyEU · no group limit · 50 on average | 60/100 | ▲+14+30.9% | |
| 2 | EU Hub 01EU · groups of 1000+ · 15 on average | 25/3300 | ▲+8+50.0% | |
| 3 | My Untitled Rust Servergroups of 8+ · 1 on average | 1/10 | ▼−1−46.7% | |
| 4 | RatAttacK: No Honorgroups of 8+ · 1 on average | 1/50 | ▲+1 | |
| 5 | NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 148 on average | 78/500 | ▼−73−48.3% | |
| 6 | Vital Rust - EU MonthlyEU · no group limit · 82 on average | 71/100 | ▼−14−16.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Local Dev Server?
No gather rate is given in the name of Local Dev Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
Player Count
What position does Local Dev Server hold in the server rankings?
In the top 37% of all ranked servers, Local Dev Server is #8,236 on player hours over the last seven days.
What is the population on Local Dev Server?
Right now, Local Dev Server is offline; the last sighting was 34 hours ago. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.
Wipe Frequency
On what cycle does Local Dev Server wipe?
A new world every few hours is what Local Dev Server does. None of those resets is a wipe, and no wipe schedule is kept.
Server Overview
What is the location of Local Dev Server?
There is no region published for Local Dev Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 50.20.242.36:28015.
Local Dev Server runs which version of Rust?
The build is Rust network protocol 2634 and build 167584 on Windows, running on Local Dev Server. The protocol has to match for you to join, and Steam applies that update.
Is Local Dev Server up, and how consistent is its uptime?
Local Dev Server is down. The last time we saw it was 34 hours ago. 7 full days have passed with 30% uptime, 51 of 168 hours. 16 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Local Dev Server?
Published by Local Dev Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.
Local Dev Server appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Local Dev Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
How can I connect to Local Dev Server?
The console route: start Rust, press F1, enter client.connect 50.20.242.36:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.