Skip to the page
RUST ANALYTICS
LIVE64,559PLY11,595SRV
QUOTE 50.47.85.162:28015 Online checked 6m ago

ILGaming Rust

quad softcore
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,564
top 29%
Rank · 7d ago
#6,408
156 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
22
player hours, last seven days
Map
3500
Procedural Map · seed 569563
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 29% of all ranked servers, and #370 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EA] Softcore 1quad · monthly · 118 on average167/350−45−21.2%
2[EU] Facepunch Softcore 1EU · quad · monthly · 101 on average63/400−32−33.3%
3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 57 on average67/150+4+6.3%
4LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average7/200+6+366.7%
5[红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average21/200+0+0.0%
6[红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average20/200+3+20.0%

Quick answers

from the figures on this page

Map and Rules

How is ILGaming Rust configured in terms of rules and settings?

No gather rate appears in the name of ILGaming Rust. quad caps groups at 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on ILGaming Rust?

A procedural map of size 3,500 with seed 569563 runs on ILGaming Rust, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of ILGaming Rust?

For the last seven days, ILGaming Rust holds rank #6,564 on player hours, in the top 29% of all ranked servers. Among servers in quad, it stands at #370.

How many players does ILGaming Rust have?

0 of 50 slots on ILGaming Rust are filled at the moment. The mean over the last seven days is 0 players, reaching 2 at its highest.

Wipe Schedule

On what cycle does ILGaming Rust wipe?

The record holds too few of ILGaming Rust's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 8 hours ago the current world was created.

Server Info

What is the server location for ILGaming Rust?

There is no region published for ILGaming Rust. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 50.47.85.162:28015.

Is ILGaming Rust performing well?

Server fps over the last 48 hours: 23 on average, 8 at the lowest. The entity count reached 67,890, covering buildings, deployables and all else in the world. The memory ceiling reached 2,844 MB. Low fps and growing entities are the source of felt lag.

ILGaming Rust is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Linux, running on ILGaming Rust. Joining requires the same protocol on your game, which Steam updates.

Is ILGaming Rust up, and how consistent is its uptime?

The server is live: ILGaming Rust is online. 5 days 5 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 3 October 2026.

Tags & Filters

How should you interpret the tags on ILGaming Rust?

Published by ILGaming Rust for the game's server browser to read: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does ILGaming Rust show up in Rust Analytics lists and filters?

These Rust Analytics lists include ILGaming Rust: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.

Connection

What is the process to join ILGaming Rust?

The console route: start Rust, press F1, enter client.connect 50.47.85.162:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players It holds 50 slots.
ts4
Group limit Teams take no more than 4.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.